Gladiator NXT premium response curve mapped to button

Moderator: AdminGroup

spaziba
Posts: 4
Joined: Sat Jan 16, 2021 0:52

Gladiator NXT premium response curve mapped to button

Postby spaziba » Sat Jan 16, 2021 0:59

Hi there

I seem to be having some trouble when trying to map response curves to a button (the temporary example in the video https://www.youtube.com/watch?v=rSi11U5J6tg)
Unfortunately, I cannot get the function to work on any axis or button combination. Just to check if this affected anything else, I tried with D.rate, which works perfectly – only (so far) response curves giving me issues. Just in case: the “Eq” is not checked in physical axes. Curves set, button set, and "set" button pressed.
Anyone else having a similar issue, or even better, a solution?

User avatar
fallout9
Posts: 5551
Joined: Wed Oct 03, 2018 20:37
Has thanked: 230 times
Been thanked: 1283 times

Re: Gladiator NXT premium response curve mapped to button

Postby fallout9 » Sat Jan 16, 2021 1:09

Hard to tell what's happening in blind. Posting a screenshot with the changes you've made would really help.

spaziba
Posts: 4
Joined: Sat Jan 16, 2021 0:52

Re: Gladiator NXT premium response curve mapped to button

Postby spaziba » Sat Jan 16, 2021 1:23

My apologies, here they are:
I have started from default setting and have only calibrated the stick. (By the way, what are slider1 and slider2 in the axes 1 test? The encoders if setup in another way?)

1: I go into axes and set this rather aggressive curve for 1, 2, and 3
Image

2: I go into buttons, select number 16 and set it as curves for axes 1, 2, and 3, and also set is as alternate action.
Image

3: I go to action and press “Set”
Image

User avatar
fallout9
Posts: 5551
Joined: Wed Oct 03, 2018 20:37
Has thanked: 230 times
Been thanked: 1283 times

Re: Gladiator NXT premium response curve mapped to button

Postby fallout9 » Sat Jan 16, 2021 1:40

Is the FA box checked in Global/Common?

spaziba
Posts: 4
Joined: Sat Jan 16, 2021 0:52

Re: Gladiator NXT premium response curve mapped to button

Postby spaziba » Sat Jan 16, 2021 1:46

Oh... it was not - works perfectly now. Did I miss it in the video?
Anyway, thanks for crazy fast response time, and fantastic product. Received it today and have had a dumb grin the entire day. So fun to use an actual flight stick, and the quality, feel, and options on this stick is just absurd - sorry for the positive rant.

User avatar
fallout9
Posts: 5551
Joined: Wed Oct 03, 2018 20:37
Has thanked: 230 times
Been thanked: 1283 times

Re: Gladiator NXT premium response curve mapped to button

Postby fallout9 » Sat Jan 16, 2021 1:53

If you set up fixed curves there's no need to check the FA box, but for all other options to modify the default curve (button activated included) FA checking is necessary.
Btw, I hope that curve you've created is only for testing, I don't think you could ever use that in any game :)))

About your other question - Slider 1 and 2 are not assigned. They show in case you want to make them virtual axes and swap, switch etc with the other logical axes.

spaziba
Posts: 4
Joined: Sat Jan 16, 2021 0:52

Re: Gladiator NXT premium response curve mapped to button

Postby spaziba » Sat Jan 16, 2021 2:04

Ah I see, good to know, thanks.
Actually they are almost usable in Squadrons, but that is perhaps saying more about the game... :P

Ok about the sliders, smart.


Return to “Technical Support”

Who is online

Users browsing this forum: No registered users and 42 guests