Hi there
I seem to be having some trouble when trying to map response curves to a button (the temporary example in the video https://www.youtube.com/watch?v=rSi11U5J6tg)
Unfortunately, I cannot get the function to work on any axis or button combination. Just to check if this affected anything else, I tried with D.rate, which works perfectly – only (so far) response curves giving me issues. Just in case: the “Eq” is not checked in physical axes. Curves set, button set, and "set" button pressed.
Anyone else having a similar issue, or even better, a solution?
Gladiator NXT premium response curve mapped to button
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- fallout9
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Re: Gladiator NXT premium response curve mapped to button
Hard to tell what's happening in blind. Posting a screenshot with the changes you've made would really help.
Re: Gladiator NXT premium response curve mapped to button
My apologies, here they are:
I have started from default setting and have only calibrated the stick. (By the way, what are slider1 and slider2 in the axes 1 test? The encoders if setup in another way?)
1: I go into axes and set this rather aggressive curve for 1, 2, and 3

2: I go into buttons, select number 16 and set it as curves for axes 1, 2, and 3, and also set is as alternate action.

3: I go to action and press “Set”

I have started from default setting and have only calibrated the stick. (By the way, what are slider1 and slider2 in the axes 1 test? The encoders if setup in another way?)
1: I go into axes and set this rather aggressive curve for 1, 2, and 3

2: I go into buttons, select number 16 and set it as curves for axes 1, 2, and 3, and also set is as alternate action.

3: I go to action and press “Set”

- fallout9
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Re: Gladiator NXT premium response curve mapped to button
Oh... it was not - works perfectly now. Did I miss it in the video?
Anyway, thanks for crazy fast response time, and fantastic product. Received it today and have had a dumb grin the entire day. So fun to use an actual flight stick, and the quality, feel, and options on this stick is just absurd - sorry for the positive rant.
Anyway, thanks for crazy fast response time, and fantastic product. Received it today and have had a dumb grin the entire day. So fun to use an actual flight stick, and the quality, feel, and options on this stick is just absurd - sorry for the positive rant.
- fallout9
- Posts: 5551
- Joined: Wed Oct 03, 2018 20:37
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Re: Gladiator NXT premium response curve mapped to button
If you set up fixed curves there's no need to check the FA box, but for all other options to modify the default curve (button activated included) FA checking is necessary.
Btw, I hope that curve you've created is only for testing, I don't think you could ever use that in any game
))
About your other question - Slider 1 and 2 are not assigned. They show in case you want to make them virtual axes and swap, switch etc with the other logical axes.
Btw, I hope that curve you've created is only for testing, I don't think you could ever use that in any game
About your other question - Slider 1 and 2 are not assigned. They show in case you want to make them virtual axes and swap, switch etc with the other logical axes.
Re: Gladiator NXT premium response curve mapped to button
Ah I see, good to know, thanks.
Actually they are almost usable in Squadrons, but that is perhaps saying more about the game...
Ok about the sliders, smart.
Actually they are almost usable in Squadrons, but that is perhaps saying more about the game...
Ok about the sliders, smart.
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