I would like to use the twist function of the Gunfighter IV as well as the T-rudder when connected to the same black box.
Right now, when I connect the Gunfighter IV and T-Rudder V to the same Black Box, I can only see the Gunfighter. If I use a separate Black Box for the rudder, I can see both (but it's a messy setup and defeats the entire purpose of the Black Box).
So - is it possible, when using a single Black Box, to have both the twist function of the Gunfighter and have the T-rudder be visible/usable?
Gunfighter IV with twist + T-rudder Mk V - possible?
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Re: Gunfighter IV with twist + T-rudder Mk V - possible?
You have a BB MK2 (with a white button) which cannot work directly with the T-Rudder V.
It is possible to connect it this way using only one USB cable. Ignore the Type-C cable, it is from another topic.
It is possible to connect it this way using only one USB cable. Ignore the Type-C cable, it is from another topic.
Re: Gunfighter IV with twist + T-rudder Mk V - possible?
OP mentioned GF Mk4, which also comes with the Mk3 black box.
First thing to mention, from your computer's point of view, the black box is the stick - or the pedal set for that matter. If you unplug everything from the black box and just plug the black box itself into the computer, it will still show up as the stick/pedals, it just won't get any axis (or button) data from the devices that are not plugged into it.
Second, each Black Box can only be one device. Either it is a joystick, or it is a set of rudder pedals. But for a device to show up under a separate name, it needs its own USB connection. When joystick and pedals are connected to the same Black Box, it will show up as a joystick. However the pedal axis may still be accessible, depending on your joysticks.
If you have a space grip, a WW2 grip or an F-14 grip, it is simple. The pedals just become another axis on your stick. Calibrate the pedals along with the stick, and you should be able to use that axis just like any other.
If you have a modern combat grip, though, things get a little more complicated. That stick already has more axes than most pieces of software can read off a single controller (often that limit is 8 axes), which is why the flip trigger does not have analog functionality as well. So, if you have twist, there simply is no way to fit another axis onto the stick without getting creative. Now, there are multiple ways of getting creative. For example, you could turn a ministick into a hat switch (physically swapping parts on Ultimate, though on Pro it is purely a software thing). Or you could enable the virtual controller feature, which gives you another set of 8 axes to map, at the cost of mildly reduced software compatibility (e.g. everything about MSFS 2024 will become a pain).
First thing to mention, from your computer's point of view, the black box is the stick - or the pedal set for that matter. If you unplug everything from the black box and just plug the black box itself into the computer, it will still show up as the stick/pedals, it just won't get any axis (or button) data from the devices that are not plugged into it.
Second, each Black Box can only be one device. Either it is a joystick, or it is a set of rudder pedals. But for a device to show up under a separate name, it needs its own USB connection. When joystick and pedals are connected to the same Black Box, it will show up as a joystick. However the pedal axis may still be accessible, depending on your joysticks.
If you have a space grip, a WW2 grip or an F-14 grip, it is simple. The pedals just become another axis on your stick. Calibrate the pedals along with the stick, and you should be able to use that axis just like any other.
If you have a modern combat grip, though, things get a little more complicated. That stick already has more axes than most pieces of software can read off a single controller (often that limit is 8 axes), which is why the flip trigger does not have analog functionality as well. So, if you have twist, there simply is no way to fit another axis onto the stick without getting creative. Now, there are multiple ways of getting creative. For example, you could turn a ministick into a hat switch (physically swapping parts on Ultimate, though on Pro it is purely a software thing). Or you could enable the virtual controller feature, which gives you another set of 8 axes to map, at the cost of mildly reduced software compatibility (e.g. everything about MSFS 2024 will become a pain).
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