How to calibrate T-Rudders for CFS2
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How to calibrate T-Rudders for CFS2
Just received and installed my new VKB T-Rudders. I know this is ancient but I use Windows XP for my OS. They work perfectly straight out of the box with fs9 but not with CFS2. It appears that the rudders use the X axis rotation and this is fine for fs9. But it seems that CFS2 requires the Z axis rotation. Can anyone tell me how to achieve this?
Last edited by Investdude on Mon Apr 04, 2022 21:05, edited 2 times in total.
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Re: How to calibrate T-Rudders for CFS2
Show the Profile-Axes tab (logical and physical) from the configurator. Then a couple of mouse clicks can solve your problem in a more specific way.
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Re: How to calibrate T-Rudders for CFS2
Here's a JPG of the configurator showing the Profile-Axes tab.
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Re: How to calibrate T-Rudders for CFS2
Change the name in the HID Usage column opposite the 7th axis from RotX to Z and press the Set button to write the changes to the controller. Then from the Tools menu we calibrate. After it, the numbers 255,255,0 should not be physical axes.
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Re: How to calibrate T-Rudders for CFS2
Thanks for your help Ron61, I did as you said and although I saved a profile it made no difference, only the X rotation works in CFS2.
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Re: How to calibrate T-Rudders for CFS2
I did not understand a little - so the problem was solved?
If not, then rename the name to the one you need for the game according to this algorithm.
If not, then rename the name to the one you need for the game according to this algorithm.
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Re: How to calibrate T-Rudders for CFS2
No, the problem is not solved. I changed the name in the HID Usage column opposite the 7th axis from RotX to Z and pressed the Set button to write the changes to the controller. Then calibrated on the Tools menu. Nothing changed. Only the X rotation works in CFS2.
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