Utility of leds on MCG Pro Ultimate

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KPX
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Utility of leds on MCG Pro Ultimate

Postby KPX » Fri Jan 22, 2021 14:24

Hello,

There are two leds on the MGC Pro Ultimate. What are their utility ?
For now I know :
    - red led : indicator of Master Mode status
    - green led : indicator of ???

Clarification warmly welcome.

Have fun

dburne
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Re: Utility of leds on MCG Pro Ultimate

Postby dburne » Fri Jan 22, 2021 15:27

Yes red is indicator for when Master Mode is in relative axis mode.
Green afaik is just indicating powered on.

rtrski
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Re: Utility of leds on MCG Pro Ultimate

Postby rtrski » Fri Jan 22, 2021 16:58

KPX wrote:Hello,

There are two leds on the MGC Pro Ultimate. What are their utility ?
For now I know :
    - red led : indicator of Master Mode status
    - green led : indicator of ???

Clarification warmly welcome.

Have fun


Well, that's the out of the box behavior. But you can program more if you want.

Image

I have my little dot 'green' with connection, but it flashes rapid cyan when I'm on the trigger, because "pew! pew!". I took out the alternate analog/POV master mode for just a hat, so I have the bigger oval off most of the time, slow-flash red when the flip-up trigger is in the "up" position. (Which is my 'cargo scoop out' in 'hold' mode in Elite Dangerous.)
RH VKB GF Mk III + Modern Combat Grip *ULTIMATE* (12/17 GFII , upgraded), _powered_ deploy!
LH VKB GF Mk III + Kosmosima Prem (02/19 GFII, upgraded), *lateral* mounted
Feet: Slaw Viper RX Pedals [Sorry, VKB, too gorgeous]

KPX
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Re: Utility of leds on MCG Pro Ultimate

Postby KPX » Fri Jan 22, 2021 17:38

Hello,

Thanks a lot for this clear information.
So the green led on the stick has no special meaning (like the red oval one) ?

Best regards

blatherman
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Re: Utility of leds on MCG Pro Ultimate

Postby blatherman » Fri Jan 22, 2021 20:09

rtrski wrote:
KPX wrote:Hello,

I have my little dot 'green' with connection, but it flashes rapid cyan when I'm on the trigger, because "pew! pew!". I took out the alternate analog/POV master mode for just a hat, so I have the bigger oval off most of the time, slow-flash red when the flip-up trigger is in the "up" position. (Which is my 'cargo scoop out' in 'hold' mode in Elite Dangerous.)


I've got an Ultimate and I feel stupid I never thought of that. I have my flip trigger set to Afterburner when up, and spacebrake when pulled (in Star Citizen). I've had issues with forgetting I'm in AB...just reprogrammed LED 11 (oval) to Ultra Fast flash Red when button 35 is pressed (i.e. flip trigger is up). Thanks for the idea!

rtrski
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Re: Utility of leds on MCG Pro Ultimate

Postby rtrski » Fri Jan 22, 2021 21:08

Very welcome. Yep, them using it as a 'mode indicator' got me thinking about the same thing. I mean, the stick has no idea what it's bound to in game but it sure knows if its's own flip-up trigger is up, if the hat is analog vs. digital, etc.

Flashes while firing are just for fun. Not like I really am LOOKING at them when I'm firing. Or making the "pew pew" sounds with my mouth. Nope. Never. Ask me twice and I'll deny it again.
RH VKB GF Mk III + Modern Combat Grip *ULTIMATE* (12/17 GFII , upgraded), _powered_ deploy!
LH VKB GF Mk III + Kosmosima Prem (02/19 GFII, upgraded), *lateral* mounted
Feet: Slaw Viper RX Pedals [Sorry, VKB, too gorgeous]

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Re: Utility of leds on MCG Pro Ultimate

Postby rtrski » Fri Jan 22, 2021 21:12

KPX wrote:Hello,

Thanks a lot for this clear information.
So the green led on the stick has no special meaning (like the red oval one) ?

Best regards


Just indicates it's alive and powered, by default. I think in the software (not looking at the moment) it was coded as Event "Bus Error", negated, Solid green. e.g. "if there is no bus error..." Or maybe I'm mixing that up with the Blackbox and it was just a "zero state" (e.g. "do this if nothing else is happening") setting.

VKBDevCfg appears to let multiple LED events be created for each LED; I don't know what the maximum 'buffer' or event list that can be stored is. I want to say there were 12 - 16 different events predefined but a few of those looked like they were just placeholder lines.
RH VKB GF Mk III + Modern Combat Grip *ULTIMATE* (12/17 GFII , upgraded), _powered_ deploy!
LH VKB GF Mk III + Kosmosima Prem (02/19 GFII, upgraded), *lateral* mounted
Feet: Slaw Viper RX Pedals [Sorry, VKB, too gorgeous]

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Re: Utility of leds on MCG Pro Ultimate

Postby KPX » Fri Jan 22, 2021 21:23

Thanks again. Just have to find how to progam the leds.

Happy 2021

shadak
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Re: Utility of leds on MCG Pro Ultimate

Postby shadak » Sat Jan 23, 2021 2:03

Just came to say I've done the same yesterday :) 1 led for missile release, 1 fast blinking led for the gun

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Re: Utility of leds on MCG Pro Ultimate

Postby KPX » Sat Jan 23, 2021 12:29

Hello,

Can somebody direct me to a tutorial for programming these leds. Or give me some instruction on how to do this ?
Thank you.

Have a nice day (or night).

simmeone
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Re: Utility of leds on MCG Pro Ultimate

Postby simmeone » Sat Jan 23, 2021 14:23

I tried to program the LEDs, but the mapping, shown in the picture above, not working here. When I try to set LED#10 should light on, when I press the Shift button, nothing happens. When I set the LED# to 0 and I press the Shift button, the LED on the base and the Ultimate stick light on. I'm totally confused at the moment.

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Re: Utility of leds on MCG Pro Ultimate

Postby rtrski » Sat Jan 23, 2021 16:02

simmeone wrote:I tried to program the LEDs, but the mapping, shown in the picture above, not working here. When I try to set LED#10 should light on, when I press the Shift button, nothing happens. When I set the LED# to 0 and I press the Shift button, the LED on the base and the Ultimate stick light on. I'm totally confused at the moment.


You'd have to show pictures of the settings for us to go by. I wonder if you accidentally edited multiple rows. I did notice that messing around with the LEDs section could be a little....perilous. It didn't always seem to take and hold what I thought it would and I'd have to re-do.
RH VKB GF Mk III + Modern Combat Grip *ULTIMATE* (12/17 GFII , upgraded), _powered_ deploy!
LH VKB GF Mk III + Kosmosima Prem (02/19 GFII, upgraded), *lateral* mounted
Feet: Slaw Viper RX Pedals [Sorry, VKB, too gorgeous]

shadak
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Re: Utility of leds on MCG Pro Ultimate

Postby shadak » Sat Jan 23, 2021 16:09

The LEDs on grip are 10 and 11 only I believe, you have to select the correct action and its not always obvious. For example, I have set constant light and flashing when I press the following buttons (logical buttons being the actual buttons on the grip):

vkbled.jpg

simmeone
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Re: Utility of leds on MCG Pro Ultimate

Postby simmeone » Sat Jan 23, 2021 16:42

Here a picture of my LED configuration.
2021-01-23 14_37_10-Window.jpg

When I press the SHIFT button, LED# 10 should light on, but it doesn't, but when I set LED# to 0, then the SYS LED on the base and the round LED on the stick light on. Don't understand it.
The same strange behaviour is at line 7 (POV active), only the dot LED on stick blink, although I never set LED# 10 :shock: I'm confused!

Ok, I did a small experiment: I reset all lines, in the first line I set as event Rudder Connect, LED#0 - the sys LED of base and the dot LED of stick is light on. I changed die LED# to 1, the pedals LED of base and the oval LED of stick is light on. When I changed the LED# to 10 or 11, nothing is happened. On my ultimate stick, it seams that the dot and oval LED synced with the base LEDs of sys and pedals.
Last edited by simmeone on Sat Jan 23, 2021 17:00, edited 1 time in total.

shadak
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Re: Utility of leds on MCG Pro Ultimate

Postby shadak » Sat Jan 23, 2021 16:59

I havent played around with shifts much but are you sure you dont have to assign the OP1 to the button that represents SHIFT? As thats how you use LED with logical buttons, I would guess its similar.


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