VKBDevCfg- does deadzone affect custom curve?
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VKBDevCfg- does deadzone affect custom curve?
I'm customizing curves and deadzones in VKBDevCfg, and just wanting to make sure it behaves as expected. If I have a 5% deadzone (DZ low), does it start my custom curve after the deadzone (at 5% input)? In visual terms, does the deadzone "scale" my custom curve to 95% scale, or does it "crop" the first 5% of the curve?
- fallout9
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Re: VKBDevCfg- does deadzone affect custom curve?
The deadzone is applied on the whole range of the axis, regardless of the deadzone.
Re: VKBDevCfg- does deadzone affect custom curve?
The curve is applied on the whole range of the axis, regardless of the deadzone.
Re: VKBDevCfg- does deadzone affect custom curve?
Haha I still don't get it.

If i set a 10% DZ, does my joystick curve effectively work like pic A, or pic B? Some testing indicates that it works like B, which is what I would expect. Just wanted to make sure, because I'm having a hard time getting curves I'm happy with for Star Citizen.


If i set a 10% DZ, does my joystick curve effectively work like pic A, or pic B? Some testing indicates that it works like B, which is what I would expect. Just wanted to make sure, because I'm having a hard time getting curves I'm happy with for Star Citizen.
- fallout9
- Posts: 5446
- Joined: Wed Oct 03, 2018 20:37
- Has thanked: 222 times
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