Hello folks,
I am using the MCG Ultimate in a game that has a 32 input limit. Is there a way inside the software to get around this per-device limit? Or will I have to resort to something like vJoy?
32 Input Limit
Moderator: AdminGroup
Re: 32 Input Limit
If your game supports keyboard input, easiest way is to map joystick buttons to keystrokes. Using vkbdevcfg.exe. Ctrl, shift and other modifiers are supported.
Руководство пользователя по контроллерам VKB (VKB controllers User Guide) Ru&En
https://disk.yandex.ru/d/LlqiYtIrIetBOQ
https://disk.yandex.ru/d/LlqiYtIrIetBOQ
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Re: 32 Input Limit
Yes, it is!
There's also a second option, to split your device into 2 virtual controllers, first with 32 buttons and the second with the rest of the buttons: go to Global/Common, set up the #Butt to 32 and setting up the number of virtual controllers VC to 2. Press Set button to save.
There's also a second option, to split your device into 2 virtual controllers, first with 32 buttons and the second with the rest of the buttons: go to Global/Common, set up the #Butt to 32 and setting up the number of virtual controllers VC to 2. Press Set button to save.
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