vkb gladiator nxt problems on star citizen

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Flaminguo
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vkb gladiator nxt problems on star citizen

Postby Flaminguo » Sun May 30, 2021 20:36

hi,(gladiator nxt) I did the calibration and looking from the vkb program the axes work perfectly they return to the position "0", the problem that comes into play when I go to make any movement, at the moment I release the sticks (by detaching my hand) the ship moves at a speed of 1 - 2 by moving the stick back to 0 speed, it is strange I have I also tried to modify the deadzones but the problem continues to persist, can you help me? the problem occurs only on the left stick.
Here is the video of the problem : https://youtu.be/qMQZ87FxA-g
Hope you all can help me, its since i've bought them on march that i've this problem , and still i dont know if its the stick or just star citizen D:

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fallout9
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Re: vkb gladiator nxt problems on star citizen

Postby fallout9 » Sun May 30, 2021 23:35

I see that you're changing the in-game deadzone on Hotas1 device. Are you sure your left hand joystick has been assigned to Hotas1 and not to Hotas2 or 3?

Flaminguo
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Re: vkb gladiator nxt problems on star citizen

Postby Flaminguo » Sun May 30, 2021 23:45

ofc i am, or i couldn't move forward as you can see on the video :P , all its setted on right way, but dont know why i've this problem . (i've made tiket to star citizen support aswell, waiting reply) but i've talked with some people that has my same hosas and they do not have this problem so . . here i am

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Re: vkb gladiator nxt problems on star citizen

Postby fallout9 » Mon May 31, 2021 0:21

I'm actually talking about the Controls section. If your left hand device is not Hotas1 then you're making all those changes on other device and obviously they won't have any effect on your device.

Flaminguo
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Re: vkb gladiator nxt problems on star citizen

Postby Flaminguo » Mon May 31, 2021 0:29

and im saying that hotas 1 its my left stick, the one that has problem . . it has changes, as i've said on video i've made tons of test ( not on video of course) i tried max deadzone aswell and all are applied on my left stick , so if your question is , are you sure that is right one stick? im gonna say , definetly yes .

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fallout9
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Re: vkb gladiator nxt problems on star citizen

Postby fallout9 » Mon May 31, 2021 0:36

If you're sure about it then increase the in-game deadzone until it won't move anymore.

Flaminguo
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Re: vkb gladiator nxt problems on star citizen

Postby Flaminguo » Mon May 31, 2021 0:51

i've tried maximum deadzone and still had this problem . .

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fallout9
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Re: vkb gladiator nxt problems on star citizen

Postby fallout9 » Mon May 31, 2021 1:00

Would you go into Keybindings, scroll to Strafe Ffd/Back and post a screenshot?

mdkennas
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Re: vkb gladiator nxt problems on star citizen

Postby mdkennas » Mon May 31, 2021 4:23

I know the exact problem you're describing, I have the same issue. It certainly has nothing to do with the sticks, I think it's a quirk of the coupled flight mode. Have you tried fully space-braking the ship to zero, then switching to decoupled mode and seeing if there is still any movement? In decoupled mode, there is zero engine activity when you're not giving any inputs, whereas in coupled mode, there is always a small degree of engine activity. Torque imbalances from differently worn engines could be causing the small amounts of ship drift.

Flaminguo
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Re: vkb gladiator nxt problems on star citizen

Postby Flaminguo » Mon May 31, 2021 8:29

So if i disable decouple mode it is fixed?

Flaminguo
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Re: vkb gladiator nxt problems on star citizen

Postby Flaminguo » Mon May 31, 2021 9:27

fallout9 wrote:Would you go into Keybindings, scroll to Strafe Ffd/Back and post a screenshot?


here is it .
immagine_2021-05-31_082719.png

Flaminguo
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Re: vkb gladiator nxt problems on star citizen

Postby Flaminguo » Mon May 31, 2021 10:32

i've made new video, that shows right stick aswell https://youtu.be/ThNszcEf96Q

ClayBlades
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Re: vkb gladiator nxt problems on star citizen

Postby ClayBlades » Mon May 31, 2021 11:57

I also get stick drift in sc. Adjusting the deadzones hasnt really helped.

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Re: vkb gladiator nxt problems on star citizen

Postby mdkennas » Mon May 31, 2021 12:35

Flaminguo wrote:So if i disable decouple mode it is fixed?

Yes, whenever I want my ship perfectly still in space, I disengage coupled mode and space brake fully to zero. I don’t believe this has anything to do with the GNX sticks. I think it’s just a Star Citizen quirk, of which there are so very many.

Flaminguo
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Re: vkb gladiator nxt problems on star citizen

Postby Flaminguo » Mon May 31, 2021 14:39

Don't you've different games to try ? .. unfortunatly i just use them on star citizen, and i found another guy on spectrum that had same issue of us , but on elite he told me that he didnt saw that issue , so i dont know


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