VKB Kosmosima Space Combat Grip Sneak Peek

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rrohde
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VKB Kosmosima Space Combat Grip Sneak Peek

Postby rrohde » Thu Jun 21, 2018 18:35

UIV, VKB owner and chief engineer, has dropped a little sneak peek on another forum, and since it's out in the open now, here's a couple of teaser images of the VKB Kosmosima SCG (Space Combat Grip). Of course, it's also very much usable in DCS or IL-2 or other sims.

Please be aware that this is not an announcement, but a little something to see for those that have been waiting for the Kosmosima design to be revealed:

Image

Image

A few key points of info I was given so far:

- Comes in both left- and right-handed versions (SCG-L and SCG-R)

- Both have a contactless twist adapter built-in by default (can be hard-locked via screw)

- Compatible with Gunfighter and Gladiator Pro bases

- Both have two LED indicators; one single-color, the second RGB (operation of the LED indicators can be customized via software)

- Both have dual-stage triggers

- All hat switches on both grips have push functionality, and one can toggle between analog/digital mode via long push

- Both come with a detachable palm rest

- Planned retail price is less than $99 (per grip)

Please be aware that I don't have any further info and details at this time (and no ETA). Once I get more updates down the line, I will try and keep everyone informed.
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Re: VKB Kosmosima Space Combat Grip Sneak Peek

Postby zenmonkey » Thu Jun 21, 2018 22:01

Out of curiosity how does this effect MCG left and standalone twist plans?

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Re: VKB Kosmosima Space Combat Grip Sneak Peek

Postby Wyrm » Fri Jun 22, 2018 3:36

No break lever similar to what MCG have? :(

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Re: VKB Kosmosima Space Combat Grip Sneak Peek

Postby hon0 » Sat Jun 23, 2018 11:58

I guess there's not enough room to put something here?
But if there's, I would experiment with either a small trackpoint like we see on Lenovo keyboard or a small Track Ball.

Image
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Re: VKB Kosmosima Space Combat Grip Sneak Peek

Postby redribbon » Sun Jun 24, 2018 9:04

Sexy, and cheap!

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Re: VKB Kosmosima Space Combat Grip Sneak Peek

Postby redribbon » Sun Jun 24, 2018 9:07

zenmonkey wrote:Out of curiosity how does this effect MCG left and standalone twist plans?

Yeah i hope MCG LH grip is in development!

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Re: VKB Kosmosima Space Combat Grip Sneak Peek

Postby Wyrm » Mon Jun 25, 2018 2:58

Left-handed MCG would be best. But honestly i really just want break lever on left joystick as well (that is kosmosima with break lever will do as well).
Two lever on two joysticks particularly replace need for pedals.
For spacesims in particular you can control both forward and backward thrust with it, which is very handy.

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Re: VKB Kosmosima Space Combat Grip Sneak Peek

Postby marcusstratus » Tue Jun 26, 2018 0:35

Indeed. They're great as an extra set of axes (in my case vertical movement).

It's neat to see the SCG but I will still be holding my breath for a left handed MCG. There appears to be more features on the MCG than on the SCG and for HOSAS that's what counts from my perspective.

The SCG would make more sense if VKB is still planning on the Enhanced Control Panel expansion for Gunfighter.

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Re: VKB Kosmosima Space Combat Grip Sneak Peek

Postby pretagonist » Tue Jun 26, 2018 15:19

hon0 wrote:I guess there's not enough room to put something here?
But if there's, I would experiment with either a small trackpoint like we see on Lenovo keyboard or a small Track Ball.

Image


I would rather have a slider for non-precision throttle control.

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Re: VKB Kosmosima Space Combat Grip Sneak Peek

Postby aklambda » Wed Jun 27, 2018 12:55

pretagonist wrote:
hon0 wrote:I guess there's not enough room to put something here?
But if there's, I would experiment with either a small trackpoint like we see on Lenovo keyboard or a small Track Ball.

Image


I would rather have a slider for non-precision throttle control.

Yes, a slider for allowing to set the throttle when flying long distances would be really helpful. There could actually be enough space for one on the thumb rest in the middle. I support that idea.
Or maybe do a scroll wheel like your competitor. Both ideas are good and very helpful to set the throttle for long flight while still having hands on sticks.

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Re: VKB Kosmosima Space Combat Grip Sneak Peek

Postby Christos » Wed Jun 27, 2018 14:39

Definitely an analogue lever brake and a pinky switch similar to MCG and KG12 grips
Scroll wheel or slider on that free space are nice additions but not a must have thing.
And make sure that the twist mechanism is "robust" enough because gameplay in spacesims is extremely intense.

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Re: VKB Kosmosima Space Combat Grip Sneak Peek

Postby Victorus » Wed Jun 27, 2018 17:49

pretagonist wrote:
hon0 wrote:I guess there's not enough room to put something here?
But if there's, I would experiment with either a small trackpoint like we see on Lenovo keyboard or a small Track Ball.
I would rather have a slider for non-precision throttle control.

May be encoder? Similar to mouse scroll. Slider = linear potentiometer ->friction-> wear.
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Re: VKB Kosmosima Space Combat Grip Sneak Peek

Postby hon0 » Thu Jun 28, 2018 0:23

Something like this?

A 4 way + push mouse wheel would be cool too. That's 12+ buttons in one if we use push as "mod shift". I know I did it on my Naga, however it's not easy to control with index. But with the thumb! Oh yeah :wink:

I see many people asking for a slider for cruising speed. It is not needed, at all. We have so many options :

- Swap the forward/backward axis from absolute to relative.
- Electronic trim that axis, this mean : move axis to set the desired speed, HOLD the electronic trim button, bring back the axis to neutral, release the electronic trim button. (Similar to what we find in helicopter).
- 2 Buttons to manage an axis. See here to see how War Thunder implemented that.
- 2 Buttons to manage an axis through step, like 0% 10% 20% ...

I could continue..

So, really.. I feel bad for people who bough a throttle just to deal with that.. :( And I hope you now understand I really don't want an inaccurate micro slider axis to occasionally control a flight axis that should require accuracy :|

Edit : @rrohde @Victorus

Would it be possible to have a twist adapter that work force sensor instead of displacement, or even better, that combine both?
The reason I'm looking for a force sensor twist axis is that it can provide much greater range through force application than a displacement twist could ever provide. And in Star Citizen, phew, this range is needed to deal with those inhuman acceleration..
Last edited by hon0 on Thu Jul 12, 2018 3:50, edited 1 time in total.
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Re: VKB Kosmosima Space Combat Grip Sneak Peek

Postby zenmonkey » Fri Jun 29, 2018 21:22

Victorus wrote:
pretagonist wrote:
hon0 wrote:I guess there's not enough room to put something here?
But if there's, I would experiment with either a small trackpoint like we see on Lenovo keyboard or a small Track Ball.
I would rather have a slider for non-precision throttle control.

May be encoder? Similar to mouse scroll. Slider = linear potentiometer ->friction-> wear.


I currently have thumbwheel for a throttle on my T1600. Works well, though a wheel with a notch would provided a little tactile indication of position.

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Re: VKB Kosmosima Space Combat Grip Sneak Peek

Postby azmodiuz » Tue Jul 03, 2018 10:06

They really need soemthing for throttle control there, scroll wheel at the minimum.


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