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QUestion re Additional axis on MCG

Posted: Sun Nov 24, 2019 3:36
by kensaundm31
Hello.

simply by pressing a modifier button on an MCG, I want to transform the Y axis on the MCG into the z axis which is not used as it has no twist. So i want to use Y as pitch as normal, but by pressing a modifier key I want the game to see z axis.
Can someone help to explain how or is it not possible?

Re: QUestion re Additional axis on MCG

Posted: Tue Dec 03, 2019 15:41
by ddrake1984
definitely can do this with Joystick Gremlin and its possible to do this with VKBDevCfg, but might be complicated