QUestion re Additional axis on MCG

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kensaundm31
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QUestion re Additional axis on MCG

Postby kensaundm31 » Sun Nov 24, 2019 3:36

Hello.

simply by pressing a modifier button on an MCG, I want to transform the Y axis on the MCG into the z axis which is not used as it has no twist. So i want to use Y as pitch as normal, but by pressing a modifier key I want the game to see z axis.
Can someone help to explain how or is it not possible?

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ddrake1984
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Re: QUestion re Additional axis on MCG

Postby ddrake1984 » Tue Dec 03, 2019 15:41

definitely can do this with Joystick Gremlin and its possible to do this with VKBDevCfg, but might be complicated


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