Is it possible to offset EVO axes using secondary controller?
Posted: Sat Apr 12, 2025 20:06
I know it's possible to do things like inverting an axis based on whether or not you have a button pressed, but is it possible to configure the Gladiator to add "offsets" to its axes based on a secondary controller?
Specifically, I'm currently using vJoy to "mix" the EVO's axes with axis values from a little "trim box" that outputs three separate axis values for pitch, aileron, and rudder trimming in flight sims. vJoy acts as the virtual joystick that the sim seens, sending the EVO's axes through after adding/subtracting the corresponding values it sees from the trim box. But it would be a *lot* nicer not to need vJoy for that and instead use the VKB Config tool to let the joystick add those offsets itself.
Is this... a thing? Can this be done? (Even if it needs another vkb moulde, or has to use the evo's own rollers/tumblers)
Specifically, I'm currently using vJoy to "mix" the EVO's axes with axis values from a little "trim box" that outputs three separate axis values for pitch, aileron, and rudder trimming in flight sims. vJoy acts as the virtual joystick that the sim seens, sending the EVO's axes through after adding/subtracting the corresponding values it sees from the trim box. But it would be a *lot* nicer not to need vJoy for that and instead use the VKB Config tool to let the joystick add those offsets itself.
Is this... a thing? Can this be done? (Even if it needs another vkb moulde, or has to use the evo's own rollers/tumblers)