Is it possible to add axis offsets for a controller in the VKBDevCfg utility based on the values of some other controller? For example, I have a usb trim controller with pitch, rudder, and aileron axes, and it would be super useful if I could just tell VKBDevCfg to configure my Gladiator so that its X, Y, and Z axes are offset by however much the trim controller is set to, if it's connected, so that applications don't need separate profiles for "the real gladiator" and "a joystick gremlin virtual device" purely because I may or may not have the trim controller connected.
(Plus, that way trimming is literally "part of my setup" rather than having to rely on in-game/in-sim settings that may or may not even support proper trimming)
Adding stick offsets from another controller?
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