Hello guys i was calibrating my sticks when i came
acrossed with a problem on my x axis. It wont proper return to center and i have to do some micro adjustment just to put properly on the center. Only solution is to loosen the x axis clutch, but i wanted it a softer with encoubtering any issue
Gladiator nxt evo
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- fallout9
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Re: Gladiator nxt evo
Perfect return to center or heavy dampener - choose one
Seriously, don't look at numbers; try it in game instead, you might not even notice that. If your plane/ship drifts though either release the dampener a bit or add a stronger spring on that axis.
Seriously, don't look at numbers; try it in game instead, you might not even notice that. If your plane/ship drifts though either release the dampener a bit or add a stronger spring on that axis.
- Bobby_Nova
- Posts: 2
- Joined: Thu Nov 23, 2023 6:55
Re: Gladiator nxt evo
As other's have suggested, I just slightly increased the deadzone inside my game's (in my case, Star Citizen) controller options.
And I mean SLIGHTLY--such that it's not actually perceptible (in a negative way) in-game, yet it totally took care of the issue.
So, in Star Citizen, that meant increasing my stick's deadzone from .03% to .05%. I tried .04% but still got drift, so .05% did the trick.
And I mean SLIGHTLY--such that it's not actually perceptible (in a negative way) in-game, yet it totally took care of the issue.
So, in Star Citizen, that meant increasing my stick's deadzone from .03% to .05%. I tried .04% but still got drift, so .05% did the trick.
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