Is there any interest in a brake lever adapter (maybe similar to twist adapter?) for the Kosmosima?
I’d personally prefer flying dual stick in space sims, locking the twist axis, and using the dual brake levers + pedals + 2*stick x axis + 2*stick y axis for 6 DOF.
Idea: Brake lever adapter for Kosmosima?
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Re: Idea: Brake lever adapter for Kosmosima?
What would you bind to the brakes? Thrust up/down? Pedals are still roll/yaw, depending on how you like it?
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Re: Idea: Brake lever adapter for Kosmosima?
Yep, actually the lack of brake lever is why I wait for another left hand grip.
I would like a "brake lever" on left hand to map the acceleration limiter of Star Citizen. More detail on my actual and likely.. Future mapping here :
https://docs.google.com/document/d/1kn2 ... sp=sharing
I would like a "brake lever" on left hand to map the acceleration limiter of Star Citizen. More detail on my actual and likely.. Future mapping here :
https://docs.google.com/document/d/1kn2 ... sp=sharing
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Re: Idea: Brake lever adapter for Kosmosima?
MelkorsGreatestHits wrote:What would you bind to the brakes? Thrust up/down? Pedals are still roll/yaw, depending on how you like it?
hon0 has linked to a decent write-up of his expected personal preferences.
I too have ingrained muscle memory of aircraft flight controls including roll on the right stick x-axis, but through experimenting with a SpaceMouse I've found I can train to use my left hand for x, y, z strafe + roll using a floating puck, but left joystick twist is just a step too far for me to intuit for anything outside of vertical strafe for a slow deliberate VTOL, versus quick+accurate control in a dogfight.
For space sims, primary in my mind is Star Citizen, I'd like to map a "secondary" axis in respect to dogfighting & general spaceflight, which by my definition is:
- used in quick bursts rather than long sustained position (e.g. roll in space, or yaw if in-atmosphere flight model);
- used for short duration / only in certain situations (e.g. debatable, but vertical or horizontal strafe); and/or
- has a redundant means of control such as via toggle to other axis or -100%/0%/100% binding to a hat (e.g. longitudinal strafe or throttle).
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