Postby RecklessPrudence » Sun Apr 09, 2017 9:03
22 buttons on the normal MCG, huh? *counts* ...assuming they're not counting the 16 buttons that the analog sticks can be turned into as two 8-way hats, the render we've seen for the MCG is at least four buttons short, even with the changes we know are happening, in adding a pinkie switch and turning the two-way hat on the 'hood' into a four-way hat.
Check me on this, please - new four-way hat on the 'hood', finger-operated; 4. Four-way hat in the middle of the cluster, thumb-operated; 4+4=8. Four individual buttons; 8+4=12. Two pressable analog sticks, two triggers, one of them dual-stage; 12+5=17. Pinkie switch; 17+1=18.
You only get twenty-two buttons if you count only what we've actually seen in renders (so no pinkie switch, hood hat is two-way), and count both analog sticks as four-way hats - in which case counting them as eight-way hats bumps it up to thirty buttons. Keeping the analog sticks at four-way, adding a pinkie switch, changing the two-way hood hat to four way, and counting "trigger safe" as another button only gets you to 26 buttons, rather than the 27 of the Pro - but in that case, the analog-axis trigger should probably not be counted as a button, so you're back down to 25.
I'm interested to see what changes have happened to the base MCG to make it add up to 22. I'm really hoping the base MCG has the pinkie switch.