Thought about producing a yoke for non-combat sims?
Moderator: AdminGroup
Thought about producing a yoke for non-combat sims?
I love my Gladiator MkII and T-Rudderes for combat sims. Thought about making a yoke for regular sims (x-Plane, P3D)? There is a big hole in the market for mid-grade yokes. It goes from crap like Logitech to high end like Yoko and similar. Missing quality products in the $250-500 USD range. Honeycomb looks promising but don't want the panel attached.
- ddrake1984
- Posts: 199
- Joined: Wed May 23, 2018 8:36
- Has thanked: 84 times
- Been thanked: 93 times
Re: Thought about producing a yoke for non-combat sims?
Andy L wrote:I agree. The mass consumer yokes are awful. I keep looking at Yoko, but £1000 is just too much.
I don't want to promote another company on this forum, but seeing as VKB don't do yoke, I hope they won't mind.
HoneyComb are coming out with a Quad and Yoke at reasonable prices - not like Yoko, but with the internals similar to them.
$250 per device.
Re: Thought about producing a yoke for non-combat sims?
Looks good but I don't want the switch panel. I like to tinker and make my own.
-
- Posts: 3
- Joined: Fri Aug 16, 2019 18:18
Re: Thought about producing a yoke for non-combat sims?
Or could it be available as two separate items? Then you can do your own switch panel.
Speaking of that, I understand that Yoko controllers are awesome, but come on, £1000.. That's a month's wage in many developed countries.
If I had that kind of money for a controller, I'd get the Kosmosima and a couple indicators from a real plane and build a cockpit replica
Speaking of that, I understand that Yoko controllers are awesome, but come on, £1000.. That's a month's wage in many developed countries.
If I had that kind of money for a controller, I'd get the Kosmosima and a couple indicators from a real plane and build a cockpit replica
Return to “General discussions”
Who is online
Users browsing this forum: No registered users and 16 guests