Setting up the STECS 5-Way Mode Switch for DCS
Posted: Thu Jan 08, 2026 8:05
The STECS mode switch normally outputs a constant button press for each position. DCS can treat these as Modifiers, but a held button blocks other inputs, including those from other devices.
You can change the mode buttons to momentary (Tempo) presses in VKB DevCfg, but DCS won’t accept momentary buttons as Modifiers. It will accept them as Switch Modifiers, but those toggle on with one press and off with a second. Because the mode knob sends only a single pulse per position, each Switch Modifier turns on when selected but only turns off the next time the knob returns to that same position. This allows multiple modes to remain active at once and creates control chaos.
One workaround is to program every mode × button combination inside the STECS, but you quickly run out of logical buttons. Virtual controllers might help, but it’s unclear to me whether more than 128 buttons can be programed across the physical and virtual devices.
My solution is to program each mode position as a toggle where the same logical button is used for both the ON and OFF events. When you rotate the knob, the old mode toggles off as it’s released, and the new mode toggles on as it’s pressed. Each of these toggle events is bound to a Switch Modifier in DCS, so the correct modifier is always active for the current knob position.
The remaining issue is that DCS doesn’t detect the starting position of the mode switch when you enter the cockpit, so the first Switch Modifier isn’t activated automatically. To fix that, I mapped the SYS button to trigger Mode 1. Before I spawn in, I set the knob to Mode 1, and after I spawn in, I tap SYS to initialize the system.
There might be a better way, but I wanted to share my solution. I am happy to describe this setup more if not clear.
Love my STECS Standard + Gladiator + T-Rudder setup!
You can change the mode buttons to momentary (Tempo) presses in VKB DevCfg, but DCS won’t accept momentary buttons as Modifiers. It will accept them as Switch Modifiers, but those toggle on with one press and off with a second. Because the mode knob sends only a single pulse per position, each Switch Modifier turns on when selected but only turns off the next time the knob returns to that same position. This allows multiple modes to remain active at once and creates control chaos.
One workaround is to program every mode × button combination inside the STECS, but you quickly run out of logical buttons. Virtual controllers might help, but it’s unclear to me whether more than 128 buttons can be programed across the physical and virtual devices.
My solution is to program each mode position as a toggle where the same logical button is used for both the ON and OFF events. When you rotate the knob, the old mode toggles off as it’s released, and the new mode toggles on as it’s pressed. Each of these toggle events is bound to a Switch Modifier in DCS, so the correct modifier is always active for the current knob position.
The remaining issue is that DCS doesn’t detect the starting position of the mode switch when you enter the cockpit, so the first Switch Modifier isn’t activated automatically. To fix that, I mapped the SYS button to trigger Mode 1. Before I spawn in, I set the knob to Mode 1, and after I spawn in, I tap SYS to initialize the system.
There might be a better way, but I wanted to share my solution. I am happy to describe this setup more if not clear.
Love my STECS Standard + Gladiator + T-Rudder setup!