Hi,
I would like to have two logical buttons, which are the complement of each other.
By using altButton I have one button which is push-on, push-off. Call this Button "A".
I then thought to use boolean to set another logical (virtual?) button to the inverse of "A". e.g. B = inverse of A.A.
This seems sound but I get no action on B.
Any thoughts would be appreciated.
Thanks.
Greg
Complementary buttons
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Re: Complementary buttons
Thanks for the feedback.
The idea I put forward sent continuous commands to the sim.... so not a great idea.
The idea I put forward sent continuous commands to the sim.... so not a great idea.
Re: Complementary buttons
Which sim/game? Maybe someone will have an alternative idea.
I know for example Elite Dangerous offers the option to "Toggle" or "Hold" on several functions in their own in-game mapping. For example I use cargo scoop as my 'flip-up' trigger on the MCG-Ultimate, using "Hold". So flip trigger up, the button press is sent continuously but that's necessary to keep my scoop open, then it closed when I flip down.
I know for example Elite Dangerous offers the option to "Toggle" or "Hold" on several functions in their own in-game mapping. For example I use cargo scoop as my 'flip-up' trigger on the MCG-Ultimate, using "Hold". So flip trigger up, the button press is sent continuously but that's necessary to keep my scoop open, then it closed when I flip down.
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LH VKB GF Mk III + Kosmosima Prem (02/19 GFII, upgraded), *lateral* mounted
Feet: Slaw Viper RX Pedals [Sorry, VKB, too gorgeous]
Re: Complementary buttons
See also 'SwitchCB' for a slightly different alternative (while held rather than toggled).
Regardless, to prevent the continuous input you will need to use a boolean to 'feed' the logical button back to a spare slot in the physical/virtual layer. Then assign that button with a generator function so it just sends a single pulse.
Regardless, to prevent the continuous input you will need to use a boolean to 'feed' the logical button back to a spare slot in the physical/virtual layer. Then assign that button with a generator function so it just sends a single pulse.
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