How to make the SEM's Selector Mode, Landing Gear and Flaps buttons temporary instead of permanent
Posted: Thu Jan 20, 2022 21:46
1. First identify the buttons in Profile/Buttons/Physical buttons: check the Poll box, then activate your buttons and see which cells are lighting up on the chart;
2. Click on those cells (1), set them up as Generator (2), set Type G1 and Value 1 (3), close the dialog box (4) and press the Set button (5) to save the changes.
Some games have 1 control for landing gear up and another for landing gear down. Other games have the same control for both. If that's the case, it'd be easier to program 1 button on 2 positions of Selector Mode, Flaps or Landing Gear:
1. Identify the first button, set it up as Generator G1, Value of 1 (1) and remember it's logical position (2);
2. Identify your second button (1), click on its cell, then click on the Logical button representation cell (2) and set it to the same logical position as your first button (3). Close the dialog box (4) and press the Set button (5) to save changes.
2. Click on those cells (1), set them up as Generator (2), set Type G1 and Value 1 (3), close the dialog box (4) and press the Set button (5) to save the changes.
Some games have 1 control for landing gear up and another for landing gear down. Other games have the same control for both. If that's the case, it'd be easier to program 1 button on 2 positions of Selector Mode, Flaps or Landing Gear:
1. Identify the first button, set it up as Generator G1, Value of 1 (1) and remember it's logical position (2);
2. Identify your second button (1), click on its cell, then click on the Logical button representation cell (2) and set it to the same logical position as your first button (3). Close the dialog box (4) and press the Set button (5) to save changes.