Invert Secondary Trigger Up (Button #35) on MCGU?

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MrCosplayGuy
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Invert Secondary Trigger Up (Button #35) on MCGU?

Postby MrCosplayGuy » Wed Sep 01, 2021 23:37

Is there a way to invert the signal of flipping up the secondary trigger on the MCGU? Right now it's on when up.

I want to have flipping it down to mean "toggle missile mode" and then flipping it back up to trigger it again. How would I do that?

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fallout9
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Re: Invert Secondary Trigger Up (Button #35) on MCGU?

Postby fallout9 » Thu Sep 02, 2021 1:08

Run VKBDevCfg, navigate to Profile/Axes/Buttons2Axes, check the Enable MCG Trigger box if not already, deselect the Safe box and check the Armed box. Press Set button under Action Tab to save changes.
Here's a guide on how to program the MCGU, secondary trigger included.

MrCosplayGuy
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Re: Invert Secondary Trigger Up (Button #35) on MCGU?

Postby MrCosplayGuy » Thu Sep 02, 2021 3:25

That's very cool. Thanks for that information.

How would I make it so the safe and armed buttons both trigger the same button? The game I'm using this for only has a toggle, not separate buttons for armed vs hot.

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fallout9
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Re: Invert Secondary Trigger Up (Button #35) on MCGU?

Postby fallout9 » Thu Sep 02, 2021 3:53

Which game is that, SC?

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Re: Invert Secondary Trigger Up (Button #35) on MCGU?

Postby MrCosplayGuy » Thu Sep 02, 2021 5:27

Yes, Star Citizen.

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fallout9
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Re: Invert Secondary Trigger Up (Button #35) on MCGU?

Postby fallout9 » Thu Sep 02, 2021 5:57

This is how I have them set up:
- first make these changes in Profile/Axes/Axes2Buttons;
33.JPG

Then navigate to Profile/Buttons/Physical Layer and do the following:
- hover the mouse over the chart until you'll find button 38 (1) and click on it;
- in the bew dialog box click on its logical representation (2);
- set it up as button 35 (3);
- close the dialog box (4);
- hit Set (5) to save changes.
333.JPG

You'll have to climb your ship with the trigger in Safe position so when you put it in Armed position the missile operator will come on.

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Re: Invert Secondary Trigger Up (Button #35) on MCGU?

Postby MrCosplayGuy » Thu Sep 02, 2021 6:08

I'll try it! These sticks are so flexible, it's awesome!

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Re: Invert Secondary Trigger Up (Button #35) on MCGU?

Postby MrCosplayGuy » Thu Sep 02, 2021 7:18

If you have both an SCG and MCGU setup, I'd love to see your Star Citizen bindings. :)

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Re: Invert Secondary Trigger Up (Button #35) on MCGU?

Postby fallout9 » Thu Sep 02, 2021 9:09

That's exactly what I use too, MCGU and SCG-L.
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scg.png
mcgu.png


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