Dear VKB,
I've tried to find the answer in the software and manuals but failed.
The idea is to use HATs/buttons on the grip a lot while not changing the ship's roll/pitch/yaw at all. Which is hard to achieve if the centre dead zones are narrow (and I don't want them to be any wider). So, is it possible to create a SHIFT mode with main three axis disabled? And then switch the mode back and have three main axis fully operational again?
I'd be grateful for any hints on that.
How to switch axis on/off (GF III + Kosmosima)
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- fallout9
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Re: How to switch axis on/off (GF III + Kosmosima)
Try to experiment with Fix Axes, at least one of the options would fit your needs.
Re: How to switch axis on/off (GF III + Kosmosima)
Thanks! That was a great tip!
FA3 alternative function set to axes 1, 2 and 5 together with FA3 val set to 50 did the trick perfectly!
I've even managed to set the red LED to light when the Fix Axes is active!
Capabilities of VKB stuff are mind-blowing...
FA3 alternative function set to axes 1, 2 and 5 together with FA3 val set to 50 did the trick perfectly!
I've even managed to set the red LED to light when the Fix Axes is active!
Capabilities of VKB stuff are mind-blowing...
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