GF Ultimate button IDs

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simmeone
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GF Ultimate button IDs

Postby simmeone » Thu Jan 21, 2021 21:01

Today I've got my new Ultimate edition grip, a wonderful gadget :D
I need some time to make my profiles compatible with the new grip, but is it possible, that some button Ids are changed? In my profiles I miss some button mappings now :? That is a bit annoying in DCS to grab the right Key-macros, phew... A job for the weekend.

Tuesday John
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Re: GF Ultimate button IDs

Postby Tuesday John » Fri Jan 22, 2021 0:31

The button IDs are different to accommodate for the option of having 10 more buttons than MCG Pro.

rtrski
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Re: GF Ultimate button IDs

Postby rtrski » Sat Jan 23, 2021 16:46

I posted an Elite mapping sheet I made here, but note that I've a) already swapped out the Master Mode, and b) made some other minor mods like to the button number for the flip-up 'Arm' function. Aside from the Master Mode hat, flip-up trigger, and anything you see labeled "POV" I think this still shows you most of the default logicals, in the tiny text.

viewtopic.php?p=44574&sid=dbd80714b4bf0203318f7b0ab995d9c9#p44574
RH VKB GF Mk III + Modern Combat Grip *ULTIMATE* (12/17 GFII , upgraded), _powered_ deploy!
LH VKB GF Mk III + Kosmosima Prem (02/19 GFII, upgraded), *lateral* mounted
Feet: Slaw Viper RX Pedals [Sorry, VKB, too gorgeous]


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