(Updated Oct 2019) How to assign a button to the MCG brake lever (and an extra button to the MCG PRO trigger)
Posted: Thu Dec 28, 2017 1:38
*** The old write-up below is obsolete, so please use this new (and easier) method to get your Brake Lever Button going: ***
Newer versions of VKBdevCfg (e.g., v0.90.56) allow you to directly assign this function from the Profile panel. That said, please do the following:
VKBdevCfg > Profile > Axes2Buttons - check the "MCG Brake" checkbox, and then go to Action > click "Set" to save. Now, button #29 will be automatically assigned when you squeeze the brake lever fully.
As a side note, you could also assign a button press to the "Armed" position of the MCG PRO folding trigger, allowing you to have 3 button presses throughout the trigger's movement - Safe, Armed, and Fire. To do this, do the following:
VKBdevCfg > Profile > Axes2Buttons - check the "Armed" checkbox, and then go to Action > click "Set" to save.
For your reference, see the screenshot below:
*** OBSOLETE ***
Hi guys,
some of you might like to add a button that you can assign within your favorite sim when depressing the brake lever fully. By default, the brake lever is an analog axis only. However, you might prefer to squeeze the brake lever for some other action to happen, like enabling nose wheel steering, or anything else along these lines. For this, we need to enable a hidden button in VKBdevCfg that's associated with the brake lever.
Keep in mind - the brake lever analog axis will still function as you expect, we're just adding a new button to the end of the travel of the brake lever! So you still have your analog brake when you want it, but also that extra button when you need it.
Let's get started:
If you haven't done so, grab the latest (by date) VKBdevCfg from VKB's FTP site here: http://ftp.vkb-sim.pro/Programms/
*** Next, save your default MCG configuration from the Action tab > Save *** (you can always Load the saved config to return to the default MCG settings that way).
Now, follow these steps to assign a button to your MCG's brake lever:
1) From within VKBdevCfg, navigate to the Global > External tab and observe the default settings for the MCG grip:
2) Change the default to what you see below (Generic Device, and RegN = 5)
3) Before moving on, you want to apply these new settings by clicking Set from the Action tab.
4) Now, we need to assign functionality to one of those 'hidden buttons' - to get there, go to the Profile tab > Buttons > Physical Layer; once there, click on row Reg#5, column Line2. This should become our new button.
When you click on it, the Button mapping wizard for button #34 should pop up. As you can see, button #34 does currently not have any functions assigned to it yet, but we will make it our button for the brake lever.
5) To activate our button #34, click on the "B Auto 34" field, and it should end up with a red outline, just like on the screenshot below:
While there, ensure that the check mark for Auto Mapping is enabled as well.
6) Apply these new settings by clicking Set from the Action tab.
7) Now, you should be able to test your new button by squeezing the brake lever all the way, with the button #33 and #34 lighting up:
8 ) Since we don't want or need button #33 for our purposes, we need to disable the functionality from button #33.
Navigate back to the Profile tab > Buttons > Physical Layer; once there, click on row Reg#5, column Line1 to access the Button mapping wizard for button #33. Within the wizard, click on the "Button" drop-down in the top right, and select NoF (no function) from it.
9) Apply these new settings by clicking Set from the Action tab.
10) Test the brake lever again, and now only button #34 should light up:
You're done! You now should be able to assign this new button to any function you like in your favorite sim.
Newer versions of VKBdevCfg (e.g., v0.90.56) allow you to directly assign this function from the Profile panel. That said, please do the following:
VKBdevCfg > Profile > Axes2Buttons - check the "MCG Brake" checkbox, and then go to Action > click "Set" to save. Now, button #29 will be automatically assigned when you squeeze the brake lever fully.
As a side note, you could also assign a button press to the "Armed" position of the MCG PRO folding trigger, allowing you to have 3 button presses throughout the trigger's movement - Safe, Armed, and Fire. To do this, do the following:
VKBdevCfg > Profile > Axes2Buttons - check the "Armed" checkbox, and then go to Action > click "Set" to save.
For your reference, see the screenshot below:
*** OBSOLETE ***
Hi guys,
some of you might like to add a button that you can assign within your favorite sim when depressing the brake lever fully. By default, the brake lever is an analog axis only. However, you might prefer to squeeze the brake lever for some other action to happen, like enabling nose wheel steering, or anything else along these lines. For this, we need to enable a hidden button in VKBdevCfg that's associated with the brake lever.
Keep in mind - the brake lever analog axis will still function as you expect, we're just adding a new button to the end of the travel of the brake lever! So you still have your analog brake when you want it, but also that extra button when you need it.
Let's get started:
If you haven't done so, grab the latest (by date) VKBdevCfg from VKB's FTP site here: http://ftp.vkb-sim.pro/Programms/
*** Next, save your default MCG configuration from the Action tab > Save *** (you can always Load the saved config to return to the default MCG settings that way).
Now, follow these steps to assign a button to your MCG's brake lever:
1) From within VKBdevCfg, navigate to the Global > External tab and observe the default settings for the MCG grip:
2) Change the default to what you see below (Generic Device, and RegN = 5)
3) Before moving on, you want to apply these new settings by clicking Set from the Action tab.
4) Now, we need to assign functionality to one of those 'hidden buttons' - to get there, go to the Profile tab > Buttons > Physical Layer; once there, click on row Reg#5, column Line2. This should become our new button.
When you click on it, the Button mapping wizard for button #34 should pop up. As you can see, button #34 does currently not have any functions assigned to it yet, but we will make it our button for the brake lever.
5) To activate our button #34, click on the "B Auto 34" field, and it should end up with a red outline, just like on the screenshot below:
While there, ensure that the check mark for Auto Mapping is enabled as well.
6) Apply these new settings by clicking Set from the Action tab.
7) Now, you should be able to test your new button by squeezing the brake lever all the way, with the button #33 and #34 lighting up:
8 ) Since we don't want or need button #33 for our purposes, we need to disable the functionality from button #33.
Navigate back to the Profile tab > Buttons > Physical Layer; once there, click on row Reg#5, column Line1 to access the Button mapping wizard for button #33. Within the wizard, click on the "Button" drop-down in the top right, and select NoF (no function) from it.
9) Apply these new settings by clicking Set from the Action tab.
10) Test the brake lever again, and now only button #34 should light up:
You're done! You now should be able to assign this new button to any function you like in your favorite sim.