Hi everyone!
I’ve been working on a custom configuration for the VKB Gladiator NXT joystick, and I wanted to share my idea with you and see if anyone can help me implement it, or if others find it useful for their own setups.
I’m aiming to set up a **global braking system** that works through the throttle axis, and uses **yaw** to apply differential braking (left and right brakes) when a "Shift" button is held down. The basic logic is as follows:
1. **Throttle axis**: Used for global braking (forward to backward movement).
2. When I approach landing, I bring the throttle to **zero** (idle).
3. Then, once the **"Shift" button is held**:
- The throttle behaves as a **global brake** (initially set to 0).
- **Yaw axis** is used for **differential braking** (slightly adjusting left and right brakes based on yaw).
I want the yaw axis to influence the brakes **proportionally to the global brake value** (e.g., if the brake is at 50%, yaw will apply ±50% differential braking).
This is especially useful because the rudder (yaw) still controls the nose wheel or tail wheel on the ground, so making the differential braking **relative** to the global brake amount avoids excessive brake imbalance due to normal rudder input.
Also, when the "Shift" button is pressed, the throttle should be **automatically reset to 0**, and it should not hold its current physical value or jump to mid-point (since it’s being re-used as a brake).
If anyone has advice or can help implement this logic in VKBDevCfg (or has feedback to improve the idea), I’d really appreciate it!
Thanks in advance!
Help needed: Custom global braking system using throttle axis with yaw-based differential brakes
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