Mine is side-stick; space player here mostly. I use pretty weak springs too, and the soft-center space cams. (Can't honestly remember if I'm on #10 or #20 springs - one per axis only. But I did not feel the need to bump them up when I swapped in Ultimate and finally got to do some playing this weekend. I concur with pretty much every happy noise dburne made. This is a work of art, and function, indeed. My biggest complaint is that I am now on pins and needles hoping for a Kosmosima Ultimate for the left hand.
The green and red LED just below the upper left button are a nice touch.
You know these are fully programmable right? Even the black box LEDs. I won't claim this is 100% accurate, but here's my decyphering so far of LEDs. I only have the old black boxes so not sure if the new black ones are different; I know the lights are at least arranged a little differently from pictures.
The table for the blackbox is what I see setting a Zero State and deactivating other states for the LED #0-3, but in the software the actual 'color channel' you're programming might be different. By that I mean, when you pick an LED number, Color1 and Color2 will only let you put values into one of the 3 RGB channels. The editable RGB channel might not match what I show in my table, my table is the color I actually saw (no, I'm not colorblind). But I *think* that's just accident perhaps. My Kosmosima and BB seemed to be more accurate as to the non-grayed out 'channel' matching what I actually "see" if I set that color on, so it might just be the newness of the Ultimate firmware causing me some confusion. Anyway, I think LED#0-3 are actually 2 different color LEDs which can be alternated or mixed, not full RGB. Would love to be educated otherwise.
I currently have removed the analog/digital Master Mode for just the digital hat (seen in picture above), so for me the small dot is just static green, and the oval is off. I have the dot fast-flash cyan when I'm firing (because space simmer, lasers, "pew pew"
). I have the oval do a slow blink in red when the flip-up trigger is in the "up" position, since that's my mapping in Elite Dangerous for cargo scoop deployed. (In Elite the setting is 'hold' not 'toggle' so flipping the trigger back down closes it.)
There's also some checkboxes for inverting color (above the rows of all the programmable states) that I haven't messed with, yet.
Also if you ever want to ask for support and report the black box LED colors you're seeing as part of that report, make sure you revert back to default if you've altered these.