Re-Introducing the VKB-Sim MCG - 3 Variants

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rrohde
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Re-Introducing the VKB-Sim MCG - 3 Variants

Postby rrohde » Fri Apr 28, 2017 18:29

Introducing the VKB-Sim ‘Modern Combat Grip’ (MCG) Range of Flight Control Grips

(Shenzhen, PRC / Norman, Oklahoma USA / Utrecht, The Netherlands) - April 28, 2017

VKB-Sim ‘Modern Combat Grip’ (MCG) Range of Grips
After VKB’s initial announcement of the MCG Grip back in March of 2017, VKB HQ has gathered a lot of useful feedback from the simulation community across the web. This feedback changed the course of the MCG development and VKB has decided to expand the Modern Combat Grip range to include a total of three variants.

‘Modern Combat Grip’ Design

Image

The real grip was developed by AVIAAVTOMATIKA in Russia for Sukhoi’s modernized Flanker series of fighter jets, as well as their 5th generation prototypes. VKB engineers adapted the ergonomics of the real Flanker grip for the use in flight simulations with only minimal design changes.

All MCG variants share the following design features:
- Made with OMRON and ALPS buttons and switches
- Grip made from ABS plastic (injection molding)
- Contactless ministicks (analog* or digital modes) for Slew Control w/ integrated Push Button
- Trigger 1: Dual-stage trigger
- Trigger 2: Metal trigger (foldable)
- Metal analog* wheel brake lever with contactless MaRS sensor
- Adjustable palm rest
- Quick release fastening
- Optional external twist adapter** (currently under development)

* Except for MCG-TM; Thrustmaster(R) bases only function in digital mode
** Except for MCG-TM; optional twist adapter not compatible with Thrustmaster(R) bases


Specific ‘Modern Combat Grip’ features:

Image

MCG:
- 14 Programmable Buttons
- 5 Analog Axes
- MSRP $99 (plus shipping)

-MCG-TM
- 23 Programmable Buttons
- Compatible with Thrustmaster(R) Warthog(tm) and Cougar(tm) bases; no adapter needed
- NOTE: To ensure compatibility with the Thrustmaster(R) controller base, the MCG’s axes controls (ministicks/brake axis) will function as digital hat switch/buttons only
- MSRP TBD*

MCG-Pro
- 24 Programmable Buttons
- 6 Analog Axes
- Trigger 2: Metal Folding Trigger with two position sensors (flipped up or down)
- Swappable thumb button (push button or 4-way switch with push)
- MSRP TBD*

*To Be Determined

‘Modern Combat Grip’ Production Status:

- Currently in the mock-up production phase for final ergonomics validation and testing
- Order availability, shipping date, as well as final MSRP for MCG-TM and MCG-Pro to be determined and announced at a later date – stay tuned!

For more information, please contact:
http://www.VKBcontrollers.com
http://www.flightsimcontrols.com
http://www.VKB-Sim.pro
VKB North America
https://VKBcontrollers.com

sahaka
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Re: Re-Introducing the VKB-Sim MCG - 3 Variants

Postby sahaka » Fri Apr 28, 2017 19:59

I am so hyped for this! Would this be a standalone product I could buy and use or will is just be sold as a grip which requires me to buy another product? If so, which product should I get to be prepared for the MCG?

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Re: Re-Introducing the VKB-Sim MCG - 3 Variants

Postby Haze » Fri Apr 28, 2017 19:59

Looking great, cant wait to put in an order for the MCG Pro!

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Re: Re-Introducing the VKB-Sim MCG - 3 Variants

Postby rrohde » Fri Apr 28, 2017 20:40

sahaka wrote:I am so hyped for this! Would this be a standalone product I could buy and use or will is just be sold as a grip which requires me to buy another product? If so, which product should I get to be prepared for the MCG?


It's just a grip! Maybe in the future, VKB will be bundling the grip with the Gunfighter, but that's not decided yet. So for now, the MCG grip is a standalone product and requires a compatible base!

The MCG and MCG Pro will be compatible with the VKB Gladiator Pro/Pro Mk.II and the Gunfghter bases without adapter. It should also be compatible with the VKB Mamba Mk.III, but I am not sure if an adapter is needed for the Mamba.

The MCG TM is compatible with the Thrustmaster Warthog/Cougar bases (without adapter).
VKB North America
https://VKBcontrollers.com

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Re: Re-Introducing the VKB-Sim MCG - 3 Variants

Postby Andy L » Sat Apr 29, 2017 3:26

These look superb, I especially like the pinkie button being re-positioned to the side where it won't clash with the brake lever. I hope the Kosmosima grip is simply a mirrored version of the MCG.

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Re: Re-Introducing the VKB-Sim MCG - 3 Variants

Postby Goloith » Wed May 03, 2017 8:08

Looking great! Hoping to order this grip with the Gunfighter base once it's back in stock.

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Re: Re-Introducing the VKB-Sim MCG - 3 Variants

Postby DawnWing » Thu May 04, 2017 18:50

give us mental grip,
that's all.

mcg pro m confirmed.
Last edited by DawnWing on Thu May 04, 2017 18:52, edited 1 time in total.

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Re: Re-Introducing the VKB-Sim MCG - 3 Variants

Postby rrohde » Thu May 04, 2017 18:52

There will be a MCG Replica Edition at a later point that's made from metal. No ETA yet. :)
VKB North America
https://VKBcontrollers.com

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Re: Re-Introducing the VKB-Sim MCG - 3 Variants

Postby petrvs » Mon Sep 25, 2017 1:46

Hi

Cant't wait for these - will it work with Gunfighter pro ii base?

Please can we have left handed version as well?

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Re: Re-Introducing the VKB-Sim MCG - 3 Variants

Postby SenorFroggySanchez » Tue Sep 26, 2017 22:44

Would you be able to distribute pictures outlining the difference between Gunfighter and Gunfighter Rev B?

My Gunfighter Pro was shipped on May 5th, and i'm trying to figure out whether or not mine is Rev B.

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Re: Re-Introducing the VKB-Sim MCG - 3 Variants

Postby Echo1432 » Wed Sep 27, 2017 0:53

This Rev B "stuff" outta the blue is very concerning. At the very least will VKB be providing a parts kit to upgrade the first run of gunfighters to rev b?

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Re: Re-Introducing the VKB-Sim MCG - 3 Variants

Postby Hadarmil » Wed Sep 27, 2017 5:46

It looks like the pins are just reversed - I'm guessing constant handle switches scratches the contacts on the base...

So will we get a small adapter or will VKB go from no MCGs to 3 revisions of regular/pro + TM versions + kg12 versions + kosmosima...

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Re: Re-Introducing the VKB-Sim MCG - 3 Variants

Postby AeroGator » Wed Sep 27, 2017 6:39

Let me re-post what I said in a different thread.

First, there is NO "NEW MODEL" - A and B versions are identical, technically and functionally, with a single difference: the contact group has been switched, what was on the top went to the bottom, and vice versa. We did it mainly to streamline the assembling process.

So, presuming you're wondering which MCG you should get:
IF you already have a GF, your choice should be MCG A;
IF you are going to get a GF, you should stay with MCG B.
IF you are going to buy an MCG set, then you don't have to bother about this A or B thing altogether.

Once again, the only difference between A and B is the juxtaposition of the parts of the contact group.
Best Regards,
AeroGator

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Re: Re-Introducing the VKB-Sim MCG - 3 Variants

Postby milliways » Wed Sep 27, 2017 10:23

How long will you support revision A gunfighters? How long before my interchangeable system(s) becomes completely obsolete? Will you even sell left handed MCG for rev A? Don't you realize this hurts the trust in VKB with the constant changes of your product lines like this, I bought my two gunfighters because I was lead to believe they would be future proof.

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Re: Re-Introducing the VKB-Sim MCG - 3 Variants

Postby AeroGator » Wed Sep 27, 2017 11:53

milliways wrote:How long will you support revision A gunfighters?

Looks you opted not to read what I wrote in detail.

Anyway.
Both versions will be supported for the same period of time.

Unlike some well known companies who introduce one new model in 7 years, we are constantly working on producing devices with the best functionality/quality/price rate.
Currently our RnD guys are working on the new Gunfighter version, MkII, which in due time will be followed by MKIII, and so forth.
This is what is known as "progress".
We believe that making a new model every year is better than once in 7 years.
New models don't automatically render previous ones as "obsolete".
Best Regards,
AeroGator


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