Firmware 2.19.9 possible bug on Gladiator NXT EVO
Posted: Fri Jan 09, 2026 10:10
Not real support request but a possible bug report.
I understand I may be pushing the bounds of the Boolean feature of the VKBDevCfg Device Configurator v0.93.43. I used every Boolean slot available to created a state machine to toggle LEDs off and on to represent when flares and rockets are available in the attack helicopter in BF6. I have been playing BF6 with this configuration file posted and its works really well, there is just some issues I had to work around and wanted to report.
In Bf6 rockets respawn at 16 seconds and reload of rockets takes 2 seconds.
If I want to make a 16 sec timer that activates after 4 clicks (no overrun) I should be able to do the following:
Now what is interesting is Box 11 to 13 runs just shy of 16 seconds about 0.3 seconds shy but not every time its odd, but box 16 to 18 run perfectly for 16 sec every time. A solution I found was adding an additional gate with no delay function.
For what ever reason the set up below both timers now run at 16 seconds exactly.
Again I run into the same issue with the reload timers. Box 22 I have to add 0.3 sec to get 2 seconds but in box 27, 2 seconds gives me 2 seconds.
The other bug I noticed is the 2nd 16 second timer M count in box 16 does not reset then when its reset is triggered from P5 (my timer reset button to hard reset everything back to its default state). I have P5 mapped to P97, P98,P99, and P100 in box 2. If P113 is High then I press button 5 then P98 goes High which does trigger P113 to go low, but the moment I release button P5, P113 goes high again and the 16 second timer starts from the beginning. All my other timers (M counts and RS triggers) reset when P5 is pressed. Its odd.
My profile config:
I understand I may be pushing the bounds of the Boolean feature of the VKBDevCfg Device Configurator v0.93.43. I used every Boolean slot available to created a state machine to toggle LEDs off and on to represent when flares and rockets are available in the attack helicopter in BF6. I have been playing BF6 with this configuration file posted and its works really well, there is just some issues I had to work around and wanted to report.
In Bf6 rockets respawn at 16 seconds and reload of rockets takes 2 seconds.
If I want to make a 16 sec timer that activates after 4 clicks (no overrun) I should be able to do the following:
Now what is interesting is Box 11 to 13 runs just shy of 16 seconds about 0.3 seconds shy but not every time its odd, but box 16 to 18 run perfectly for 16 sec every time. A solution I found was adding an additional gate with no delay function.
For what ever reason the set up below both timers now run at 16 seconds exactly.
Again I run into the same issue with the reload timers. Box 22 I have to add 0.3 sec to get 2 seconds but in box 27, 2 seconds gives me 2 seconds.
The other bug I noticed is the 2nd 16 second timer M count in box 16 does not reset then when its reset is triggered from P5 (my timer reset button to hard reset everything back to its default state). I have P5 mapped to P97, P98,P99, and P100 in box 2. If P113 is High then I press button 5 then P98 goes High which does trigger P113 to go low, but the moment I release button P5, P113 goes high again and the 16 second timer starts from the beginning. All my other timers (M counts and RS triggers) reset when P5 is pressed. Its odd.
My profile config: