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[BUG] Circular deadzone reset after setting a second one (v0.93.26)

Posted: Wed May 28, 2025 11:53
by Behelith
Firmware: 2_19_6
VKBDEvCfg: 0.93.26
Device: Gladiator EVO

Issue Description
When setting a circular deadzone on a second pair of axes, the circular deadzone on the first pair of axes is removed. This is not only a UI bug, the first circular deadzone is also physically not working.

Reproduction steps
- Set device to defaults and calibrate
- Go to [Profile] -> [Axes]
- Set a 2D circular deadzone for axes [X] and [Y]
- Press [Set] button to write the data to the device
- Set a 2D circular deadzone for axes [Rot X] and [Rot Y]
- After pressing [OK] the circular deadzone on the axes pair [X] and [Y] is removed.

Image

Note: The screenshot was takes with firmware version 2.18.5 but it was tested with version 2.19.6

The issue does not occur with VKBDEvCfg v0.93.00 and firmware v2.18.5(2)

Image

Re: [BUG] Circular deadzone reset after setting a second one (v0.93.26)

Posted: Wed May 28, 2025 23:06
by Ron61
Try using a newer configurator for the latest firmware from here.

Re: [BUG] Circular deadzone reset after setting a second one (v0.93.26)

Posted: Thu May 29, 2025 22:22
by jukelo
Confirming that the issue persists with 0.93.34

Re: [BUG] Circular deadzone reset after setting a second one (v0.93.26)

Posted: Fri May 30, 2025 20:21
by Alex Oz
Try VKBDevCfg-C_v0.93.35

Re: [BUG] Circular deadzone reset after setting a second one (v0.93.26)

Posted: Tue Jun 03, 2025 16:14
by Behelith
I did try VKBDevCfg-C_v0.93.35 but also with that version the issue persists.

Since with VKBDEvCfg v0.93.00 and firmware v2.18.5(2) the issue doesn't occur and that combination works perfectly well for Star Citizen I have a solution until the issue is solved.
The intention of my post was to make VKB aware of the issue.

Re: [BUG] Circular deadzone reset after setting a second one (v0.93.26)

Posted: Tue Jun 03, 2025 19:02
by jukelo
I'm testing on 0.93.36 (running fw 2.19.6) and can use two circular deadzones again.

Re: [BUG] Circular deadzone reset after setting a second one (v0.93.26)

Posted: Tue Jun 03, 2025 19:34
by Alex Oz
The forum engine does not allow this GIF to be attached:
https://1drv.ms/i/c/570450f29ce7df25/Eb ... g?e=XK5bag