[BUG] Circular deadzone reset after setting a second one (v0.93.26)

Moderator: AdminGroup

Behelith
Posts: 3
Joined: Tue Nov 22, 2022 0:54
Been thanked: 1 time

[BUG] Circular deadzone reset after setting a second one (v0.93.26)

Postby Behelith » Wed May 28, 2025 11:53

Firmware: 2_19_6
VKBDEvCfg: 0.93.26
Device: Gladiator EVO

Issue Description
When setting a circular deadzone on a second pair of axes, the circular deadzone on the first pair of axes is removed. This is not only a UI bug, the first circular deadzone is also physically not working.

Reproduction steps
- Set device to defaults and calibrate
- Go to [Profile] -> [Axes]
- Set a 2D circular deadzone for axes [X] and [Y]
- Press [Set] button to write the data to the device
- Set a 2D circular deadzone for axes [Rot X] and [Rot Y]
- After pressing [OK] the circular deadzone on the axes pair [X] and [Y] is removed.

Image

Note: The screenshot was takes with firmware version 2.18.5 but it was tested with version 2.19.6

The issue does not occur with VKBDEvCfg v0.93.00 and firmware v2.18.5(2)

Image

Ron61
Posts: 3537
Joined: Tue Jan 15, 2013 23:56
Location: г.Минск
Has thanked: 46 times
Been thanked: 690 times

Re: [BUG] Circular deadzone reset after setting a second one (v0.93.26)

Postby Ron61 » Wed May 28, 2025 23:06

Try using a newer configurator for the latest firmware from here.

jukelo
Posts: 67
Joined: Fri Aug 18, 2023 0:25
Has thanked: 1 time
Been thanked: 8 times

Re: [BUG] Circular deadzone reset after setting a second one (v0.93.26)

Postby jukelo » Thu May 29, 2025 22:22

Confirming that the issue persists with 0.93.34

User avatar
Alex Oz
Posts: 1228
Joined: Mon May 12, 2008 9:10
Location: Минск
Has thanked: 22 times
Been thanked: 131 times

Re: [BUG] Circular deadzone reset after setting a second one (v0.93.26)

Postby Alex Oz » Fri May 30, 2025 20:21

Try VKBDevCfg-C_v0.93.35
Крайние прошивки и софт / Latest firmware & software
https://www.njoy32.vkb-sim.pro/home
http://alex-oz.strana.de

Behelith
Posts: 3
Joined: Tue Nov 22, 2022 0:54
Been thanked: 1 time

Re: [BUG] Circular deadzone reset after setting a second one (v0.93.26)

Postby Behelith » Tue Jun 03, 2025 16:14

I did try VKBDevCfg-C_v0.93.35 but also with that version the issue persists.

Since with VKBDEvCfg v0.93.00 and firmware v2.18.5(2) the issue doesn't occur and that combination works perfectly well for Star Citizen I have a solution until the issue is solved.
The intention of my post was to make VKB aware of the issue.

jukelo
Posts: 67
Joined: Fri Aug 18, 2023 0:25
Has thanked: 1 time
Been thanked: 8 times

Re: [BUG] Circular deadzone reset after setting a second one (v0.93.26)

Postby jukelo » Tue Jun 03, 2025 19:02

I'm testing on 0.93.36 (running fw 2.19.6) and can use two circular deadzones again.

User avatar
Alex Oz
Posts: 1228
Joined: Mon May 12, 2008 9:10
Location: Минск
Has thanked: 22 times
Been thanked: 131 times

Re: [BUG] Circular deadzone reset after setting a second one (v0.93.26)

Postby Alex Oz » Tue Jun 03, 2025 19:34

The forum engine does not allow this GIF to be attached:
https://1drv.ms/i/c/570450f29ce7df25/Eb ... g?e=XK5bag
Крайние прошивки и софт / Latest firmware & software
https://www.njoy32.vkb-sim.pro/home
http://alex-oz.strana.de


Return to “Technical Support”

Who is online

Users browsing this forum: Google [Bot] and 24 guests