Question 2D Circular DzHi
Posted: Mon Apr 07, 2025 6:04
Ran into a situation helping over on Discord where a user couldn't get DzHi to show any affects on their desired axes.
The user utilizes 2D Circular DzLo, for avoiding a Dz lock crossing center for Rotational axes in Star Citizen X=Yaw, Y=Pitch.
They also wanted to set a DzHi value for both axes, matching in value, but found it had no affect on the test page. Even after attempting some calibrations, for good measure.
I tested on my setup on both sides, and found it affected my axes which are all running Ordinal for DzLo.
So we tested if they also saw a change to the affect of DzHi by changing their DzLo to 2d Crucial and Ordinal also. Both tests showed the DzHi functioning.
I was going to make a bug report on the Discord for fallout9/Operator to send up the chain, but I got to wondering if it wasn't an intended side affect of how the 2D Circular DzLo works.
Just kind of curious if it is intended or a bug.
Almost seems like there should be a 2D Circular applied to DzHi for the selected axes Automatically after clicking 'Ok' on the DzLo box with a 2D Circular setting.
Edit: Though that could be odd. LOL. Just realized that would cut the corners of the axis ranges at full deflections.
Maybe it shouldn't be an auto Circular after all, but it would be cool if the DzHi could affect the 2D Circular DzLo though.
The user utilizes 2D Circular DzLo, for avoiding a Dz lock crossing center for Rotational axes in Star Citizen X=Yaw, Y=Pitch.
They also wanted to set a DzHi value for both axes, matching in value, but found it had no affect on the test page. Even after attempting some calibrations, for good measure.
I tested on my setup on both sides, and found it affected my axes which are all running Ordinal for DzLo.
So we tested if they also saw a change to the affect of DzHi by changing their DzLo to 2d Crucial and Ordinal also. Both tests showed the DzHi functioning.
I was going to make a bug report on the Discord for fallout9/Operator to send up the chain, but I got to wondering if it wasn't an intended side affect of how the 2D Circular DzLo works.
Just kind of curious if it is intended or a bug.
Almost seems like there should be a 2D Circular applied to DzHi for the selected axes Automatically after clicking 'Ok' on the DzLo box with a 2D Circular setting.
Edit: Though that could be odd. LOL. Just realized that would cut the corners of the axis ranges at full deflections.
Maybe it shouldn't be an auto Circular after all, but it would be cool if the DzHi could affect the 2D Circular DzLo though.