Gladiator NXT EVO Pro Axes not read by certain Games
Posted: Thu Feb 06, 2025 5:48
I have the Gladiator NXT Evo Space Combat Edition Pro. Love it! Unfortunately I cannot get it to pair nicely with the game I play: WWIIOL. Specifically the game sees the JS (even identifies the Make and Model), I can map any buttons, but it cannot detect any input from any of the axes (X,Y,Z, etc).
I have tried the JS it in WT on the same machine (M3 MBP OS Sequoia 15.1) and it works like a charm. So this incompatibility seems to be game specific. To try to fix I have:
1. Calibrated in Windows using the VKB calibration tool
2. Tried every single USB port I have (with JS just itself, no other peripherals connected)
3. Opened a ticked with WWIIOL devs. They are perplexed. Especially since a tester was able to get a VKB Gladiator MkII to work in WWIIOL on a M1 Mac.
I have little hope the WWIIOL devs will be able to sort this out anytime soon. You are my only hope, VKB Obe One Kenobis out there!
I have tried the JS it in WT on the same machine (M3 MBP OS Sequoia 15.1) and it works like a charm. So this incompatibility seems to be game specific. To try to fix I have:
1. Calibrated in Windows using the VKB calibration tool
2. Tried every single USB port I have (with JS just itself, no other peripherals connected)
3. Opened a ticked with WWIIOL devs. They are perplexed. Especially since a tester was able to get a VKB Gladiator MkII to work in WWIIOL on a M1 Mac.
I have little hope the WWIIOL devs will be able to sort this out anytime soon. You are my only hope, VKB Obe One Kenobis out there!