Gladiator NXT EVO Pro Axes not read by certain Games

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bogol
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Gladiator NXT EVO Pro Axes not read by certain Games

Postby bogol » Thu Feb 06, 2025 5:48

I have the Gladiator NXT Evo Space Combat Edition Pro. Love it! Unfortunately I cannot get it to pair nicely with the game I play: WWIIOL. Specifically the game sees the JS (even identifies the Make and Model), I can map any buttons, but it cannot detect any input from any of the axes (X,Y,Z, etc).

I have tried the JS it in WT on the same machine (M3 MBP OS Sequoia 15.1) and it works like a charm. So this incompatibility seems to be game specific. To try to fix I have:

1. Calibrated in Windows using the VKB calibration tool
2. Tried every single USB port I have (with JS just itself, no other peripherals connected)
3. Opened a ticked with WWIIOL devs. They are perplexed. Especially since a tester was able to get a VKB Gladiator MkII to work in WWIIOL on a M1 Mac.

I have little hope the WWIIOL devs will be able to sort this out anytime soon. You are my only hope, VKB Obe One Kenobis out there!

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fallout9
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Re: Gladiator NXT EVO Pro Axes not read by certain Games

Postby fallout9 » Fri Feb 07, 2025 9:30

Really sorry bud, but if the joystick works in tester and even other games there's not much for us to do other than suggest to try to reset your in game bindings to default and rebind, making sure you assign the axis to analog and not digital (if the game makes distinction between the 2).

bogol
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Joined: Tue Feb 04, 2025 17:10

Re: Gladiator NXT EVO Pro Axes not read by certain Games

Postby bogol » Sat Feb 08, 2025 0:55

That is a good suggestion! So mapping axes to analogue. I will do this and report back.

Edit: Same, game still can't see those axes even if mapped analogue.


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