[Solved] MCG Pro Trigger Axis data boxes are missing in VKBDevCfg 92.98

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NPC Spaceman
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[Solved] MCG Pro Trigger Axis data boxes are missing in VKBDevCfg 92.98

Postby NPC Spaceman » Sat Jun 22, 2024 19:48

Hi folks! I just today decided to go through and look to see if there were firmware and config updates for my sticks, and in doing so downloaded the 92.98 CFG tool (I have been using 92.51 so far). I immediately noticed something off - the Axis options underneath "Enable MCG Pro Trigger" on the Profile -> Axes2Buttons tab are not only incorrect (showing the wrong axis), but almost missing in their entirety. Loading up the 92.51 tools shows the correct data, but in 92.98 it's busted. I can tweak away and apply the modifications successfully in 92.51, but not in 92.98.

I've attached screenshots of what I'm seeing in both of the tools.

In 92.98:

Screenshot from 92.98.png
Screenshot from 92.98.png (5.49 KiB) Viewed 1946 times


In 92.51:

Screenshot from 92.51.png
Screenshot from 92.51.png (8.5 KiB) Viewed 1946 times



This makes it difficult to follow along with some prior guides I've been using to tweak the trigger options, so I'm wondering if it's a bug?

Thanks for your time!

EDIT: I got the versions wrong on first post, I've fixed them in the shots above.
Last edited by NPC Spaceman on Sat Jun 22, 2024 20:48, edited 2 times in total.

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fallout9
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Re: MCG Pro Trigger Axis data checkboxes are missing in VKBDevCfg 92.98

Postby fallout9 » Sat Jun 22, 2024 19:55

The first axis on the second virtual controller is actually the same with the 9th axis on a single controller because what's over 8 is automatically transferred over to the second virtual controller in order to get recognized by Windows.

NPC Spaceman
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Re: MCG Pro Trigger Axis data checkboxes are missing in VKBDevCfg 92.98

Postby NPC Spaceman » Sat Jun 22, 2024 20:00

Ah, thanks for that clarification, that makes sense. Much appreciated!

However, that doesn't address the other missing fields. Used to be I could configure those settings right there, making them easy to access and tweak. They're gone now, and nothing I change brings them back, was this an intentional decision?

NPC Spaceman
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Re: MCG Pro Trigger Axis data boxes are missing in VKBDevCfg 92.98

Postby NPC Spaceman » Sat Jun 22, 2024 20:47

OKay I guess I see what is happening now. The Axis represented there can also be configured further below in the lower panel, so that makes those original boxes unnecessary. I just wish there were a way to expand the lower box to show 9 or more lines at a time, but that's for a later consideration.

Consider this one solved.

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Re: [Solved] MCG Pro Trigger Axis data boxes are missing in VKBDevCfg 92.98

Postby Ron61 » Sat Jun 22, 2024 21:24

See all settings for the axis on the second virtual controller (VC2, 9th physical axis).


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