Hey, I was developing a space sim game on unity and tried to use my STECS as the thrust axis which is where I found an issue. The throttle is sending the MAX/MIN value for the axis between the correct inputs specially when I'm not moving any of the axis as much. I could see the wrong inputs on unity's input debugger. After some tests I could confirm that the issue is not exclusive to unity since I could also see the erratic values on the online HID explorer (https://nondebug.github.io/webhid-explorer/).
The following is a recording where I'm not moving the throtle at all and it's sending 2 different HID messages back and forth as we can see on the HID explorer.
https://www.youtube.com/watch?v=kxuiBFxtVms
The throttle does work normally on the following (not really sure how, maybe those just ignore that borked message somehow?):
- Any non unity games (tried on DCS, IL2, ED).
- Windows USB Game controller properties
- VKB joy tester and vkbdevcfg tester pages
- any other joystick tester I could find online
I would really like a solution for this since with the current implementation I cannot use it on any game that uses the unity engine (I can confirm the issue on my game running on the unity Editor and on Fly Dangerous).
I sent a message on discord and another user "Dead-Walking" could confirm that his STECS does the same thing when opening on the HID explorer so I don't think this issue is exclusive to me but I'm happy to provide more details or help dig a bit deeper to find a fix.
STECS sending erratic inputs
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