Creater virtual axes

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pablete
Posts: 84
Joined: Thu Sep 10, 2020 23:49

Creater virtual axes

Postby pablete » Sun Sep 24, 2023 16:48

Hello
I have the gunfighter Modern Combat Pro II and the VKB pedals, both in the same black nox, so I have all 8 axes in my profile occupied. I need to create two more axes for the toe brakes... is it possible?

Thanks!
Attachments
test1.png

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Victorus
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Re: Creater virtual axes

Postby Victorus » Sun Sep 24, 2023 17:50

I think yes using virtual controlers.
Руководство пользователя по контроллерам VKB (VKB controllers User Guide) Ru&En
https://disk.yandex.ru/d/LlqiYtIrIetBOQ

pablete
Posts: 84
Joined: Thu Sep 10, 2020 23:49

Re: Creater virtual axes

Postby pablete » Mon Sep 25, 2023 20:08

I proceed to explain how to create virtual axes and configure toe brakes.

1. Global / Common / VC =1
2.Create 2 virtual axes bur never used the V.Ax nº9 (may be there is a bug here?). For example:
Profile / Axes / Logical Axes / 10: activate En + Vs checboxes, AxID = the number of the physical axes you use to brake (in my case the padel switch); Combine = BrakeV3, % = 30 (test this value to refine de toe brakes)
3. Test the system: Test / Axes window

Thanks to Dead-Walking and Delta, who have been the brains of this system!
Attachments
a1.jpg
a2.jpg
a3.jpg


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