Hello
I have the gunfighter Modern Combat Pro II and the VKB pedals, both in the same black nox, so I have all 8 axes in my profile occupied. I need to create two more axes for the toe brakes... is it possible?
Thanks!
Creater virtual axes
Moderator: AdminGroup
Re: Creater virtual axes
I think yes using virtual controlers.
Руководство пользователя по контроллерам VKB (VKB controllers User Guide) Ru&En
https://disk.yandex.ru/d/LlqiYtIrIetBOQ
https://disk.yandex.ru/d/LlqiYtIrIetBOQ
Re: Creater virtual axes
I proceed to explain how to create virtual axes and configure toe brakes.
1. Global / Common / VC =1
2.Create 2 virtual axes bur never used the V.Ax nº9 (may be there is a bug here?). For example:
Profile / Axes / Logical Axes / 10: activate En + Vs checboxes, AxID = the number of the physical axes you use to brake (in my case the padel switch); Combine = BrakeV3, % = 30 (test this value to refine de toe brakes)
3. Test the system: Test / Axes window
Thanks to Dead-Walking and Delta, who have been the brains of this system!
1. Global / Common / VC =1
2.Create 2 virtual axes bur never used the V.Ax nº9 (may be there is a bug here?). For example:
Profile / Axes / Logical Axes / 10: activate En + Vs checboxes, AxID = the number of the physical axes you use to brake (in my case the padel switch); Combine = BrakeV3, % = 30 (test this value to refine de toe brakes)
3. Test the system: Test / Axes window
Thanks to Dead-Walking and Delta, who have been the brains of this system!
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