Gunfighter III calibration issues

Moderator: AdminGroup

Fouga
Posts: 5
Joined: Sat Aug 12, 2023 14:33
Has thanked: 2 times

Gunfighter III calibration issues

Postby Fouga » Sat Aug 12, 2023 15:08

Hello,

I've got a gunfighter III with MCG pro and long extension.
I use avia S cam and 50# springs.

Since a few weeks I cant calibrate it anymore, the X axis keep drifting and the brake axis is now not recognised.
I can recalibrate it, but when I use the joystick to full deflection the problem appears again.
I've noticed that there's 100% commucication level with the stick when i go to full deflection to the rear
I've cleaned up the sensors and the magnet and didn't change anything.
There is no cut wire, and I also verified that the connectors are in place.
I use the latest firmware.

Regards

User avatar
fallout9
Posts: 5190
Joined: Wed Oct 03, 2018 20:37
Has thanked: 208 times
Been thanked: 1218 times

Re: Gunfighter III calibration issues

Postby fallout9 » Sat Aug 12, 2023 20:21

Please make sure the grip is seated on the extension and the extension on base firmly; press a bit on them while tightening the fastener for better contact.
If the problem persists after this please fill a service ticket and add pics with the contacts pins and pads on grip, extension and base.

Fouga
Posts: 5
Joined: Sat Aug 12, 2023 14:33
Has thanked: 2 times

Re: Gunfighter III calibration issues

Postby Fouga » Sun Aug 13, 2023 0:15

the extension is now correctly tightened to the base and I don't have communication error anymore.
But both axis are still drifting when I am making the calibration process.
Attachments
Untitled2.png
Last edited by Fouga on Sun Aug 13, 2023 12:27, edited 1 time in total.

User avatar
DeadWalking
Posts: 103
Joined: Fri Jun 24, 2022 4:51
Has thanked: 66 times
Been thanked: 15 times

Re: Gunfighter III calibration issues

Postby DeadWalking » Sun Aug 13, 2023 3:43

What do you mean by drifting?
Just offset from the center and holds a position or moving around when no input is being applied to the grip?

If it just sits off center with no input after calibration. It makes me wonder if you have unchecked any boxes on the Profile >> Axes page?

Fouga
Posts: 5
Joined: Sat Aug 12, 2023 14:33
Has thanked: 2 times

Re: Gunfighter III calibration issues

Postby Fouga » Sun Aug 13, 2023 11:59

Untitled5.jpg

When I start the calibration process, all the cursors in the axis window find theyr centers. Then I try to calibrate the X axis, and the Y axis center position change, It stay at a certain value until I move the stick again. I makes it impossible to offset since the center position keep changing.
The Y axis tend to do the same but in a less important way. I can compensate it with a center deadzone in game.

I've tried to do the calibration process with or without the autocalibration boxes checked, but the problem is still there.

I was wondering if the magnets were not moving correctly because of the dampers so I've unthigted them and regreased the dry clutches. It didn't change anything.
Attachments
Untitled4.jpg
Untitled3.jpg

User avatar
DeadWalking
Posts: 103
Joined: Fri Jun 24, 2022 4:51
Has thanked: 66 times
Been thanked: 15 times

Re: Gunfighter III calibration issues

Postby DeadWalking » Sun Aug 13, 2023 12:30

Have you tried a higher DzLo in VKBDevCFG?

I am not sure about the "stay at a certain value until I move the stick again" the way you describe it.
Maybe some debris near the sensor/magnet?

Edit:
The Y axis moving while the X axis is being calibrated isn't a big deal though.
Or vice versa. You can just get a better calibration when you focus on a single direction at a time instead of circles.
Just in case I am misunderstanding some what.

User avatar
fallout9
Posts: 5190
Joined: Wed Oct 03, 2018 20:37
Has thanked: 208 times
Been thanked: 1218 times

Re: Gunfighter III calibration issues

Postby fallout9 » Sun Aug 13, 2023 12:56

Are you using single #50 spring or double per cam? Single would be too light for the extension.
Add up more springs, so you'll have 1x50 and at least a 1x20 per cam, release the dampeners completely, reset to default and calibrate, then do the test again.
Here's a guide on adjusting the base, you could see in there how to add springs and adjust dampeners.

Fouga
Posts: 5
Joined: Sat Aug 12, 2023 14:33
Has thanked: 2 times

Re: Gunfighter III calibration issues

Postby Fouga » Sun Aug 13, 2023 13:02

Untitled6.png


What I try to explain is that the virtual center of Y axis change value if I move the X axis ( when I move the physical stick )

On this picture, the X axis is showed in black and the Y in red.
As soon as I move the stick left and right, the center value of the Y axis change. I've encircled this with green lines. At those moments, the physical stick is back to his center position, but the virtual axis has changed his center value.
I'didn't see any metal parts around the magnets.
I'll try to change the DzLo in VKBDevCFG.

Sorry for my english, it not my native language.

@Fallout9 :
I was using double #50 per cam when the problem started, I tought It was causing the problem, so i've changed it to one #50 per cam but the problem persist.
Last edited by Fouga on Mon Aug 14, 2023 1:10, edited 1 time in total.

User avatar
DeadWalking
Posts: 103
Joined: Fri Jun 24, 2022 4:51
Has thanked: 66 times
Been thanked: 15 times

Re: Gunfighter III calibration issues

Postby DeadWalking » Sun Aug 13, 2023 14:32

Roger!
That clarified it for me.
I wasn't sure if you meant it was sticking or not.

I am not sure what would be causing that.
I am not familiar with an extension either that is a decent amount more leverage.
So it might be part of the reason why

Though interesting that you are seeing it on dual #50s to start.

I would still do the steps fallout9 listed to be sure.

Fouga
Posts: 5
Joined: Sat Aug 12, 2023 14:33
Has thanked: 2 times

Re: Gunfighter III calibration issues

Postby Fouga » Sun Aug 13, 2023 23:56

The problem seems to be solved.

I've set up the gunfighter with 2 #50 springs and followed the steps in the video but the problem persisted.

the solution came highering the DzLo of the Y axis. 4.3 is the minimal value for the stick to work well again.

thanks for your help!

User avatar
DeadWalking
Posts: 103
Joined: Fri Jun 24, 2022 4:51
Has thanked: 66 times
Been thanked: 15 times

Re: Gunfighter III calibration issues

Postby DeadWalking » Mon Aug 14, 2023 0:00

Awesome!

User avatar
fallout9
Posts: 5190
Joined: Wed Oct 03, 2018 20:37
Has thanked: 208 times
Been thanked: 1218 times

Re: Gunfighter III calibration issues

Postby fallout9 » Mon Aug 14, 2023 0:25

I also suggest using the Hard cams, as they provide a deeper detent when crossing the axes in order to avoid axis bleeding.


Return to “Technical Support”

Who is online

Users browsing this forum: Google [Bot] and 98 guests