Page 1 of 1
T-rudder action reversed
Posted: Sat Mar 18, 2023 0:05
by DocEads
My T-rudder pedals have started operating in reverse: push down with right pedal and plane (and Test result axis) moves left.
How can I correct this?
Thanks!
Re: T-rudder action reversed
Posted: Sat Mar 18, 2023 11:51
by Ron61
In the configurator, press the Default button and then re-calibrate the pedals. You can then show the Profile-Axes tab.
Re: T-rudder action reversed
Posted: Mon Mar 20, 2023 4:44
by DocEads
Ron61,
Thank you for your response and suggestion. I had tried that before I entered my Subject question without any change, but have tried it again at your suggestion. I have the feeling that I am incorrectly making the attempt, but the action seems very straight forward. However, having repeated the Default-Start Calibrate- End Calibration sequence, when tested I continue to get Right pedal down - test axis moves Left & Left pedal down- test axos moves right. The same sequence happens when used on IL-2 or WOFF.
I do appreciate your response and if you have any other recommendations I would certainly appreciate them.
Yours,
john
Re: T-rudder action reversed
Posted: Mon Mar 20, 2023 6:46
by DeadWalking
If I understand correctly.
In VKBDevCFG T Rudder Axis ID on the Profile >> Axes >> Logical Layer.
Put a check mark in the 'In' check box, or remove it if it is checked already.
Then click 'Set' and it is good practice to recalibrate after axis adjustments.
Re: T-rudder action reversed
Posted: Mon Mar 20, 2023 12:32
by Ron61
This is easy to fix by activating the desired checkbox. But we are trying to understand why the pedals do not work properly after resetting to default.
We haven't seen any screenshots yet.

Re: T-rudder action reversed
Posted: Mon Mar 20, 2023 18:44
by DeadWalking
I guess I misunderstood then. Just seemed like they wanted it working as desired to get gaming.
It is odd if it flipped directions from previous defaults.
Kind of makes me wonder if the R checkbox in Logical or Physical had been edited previously.
Edit:
I was just helping someone on the discord yesterday that had some opposite defaulted axis's on a fairly new EVO SCG combo.
We were screen sharing that fix and I didn't see any oddities in the R checkboxes for the SCG. Hmmmm.
LOL Now I am curious as to why it would have flipped from previous defaults.