Can I prevent the twist rudder axis from being recognized by games ? I am having a conflict with the game Wings Over The Reich.
It is recognizing the Gladiator K's twist axis (physically disabled) and the T-Rudder pedals. which results in not rudder response in game.
I need to find a way so only the T-Rudder's axis is detected.
Gladiator K , disable twist axis in VKBConfig
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Re: Gladiator K , disable twist axis in VKBConfig
Connect the pedals directly to the GL base with the same cable and calibrate the 7th axis. Uncheck En, Vs on the 6th axis in logical.
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Re: Gladiator K , disable twist axis in VKBConfig
Ok, we are getting there. Rudder axis shows as Slider 1 in VKBConfig. (also working in Wings Over The Reich)
I had to check off "R" for the 7th axis to get it to invert to the correct direction.
THANK YOU for your help. I have been trying to get the pedals to run in my favorite sim for about a week now.
I had to check off "R" for the 7th axis to get it to invert to the correct direction.
THANK YOU for your help. I have been trying to get the pedals to run in my favorite sim for about a week now.
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