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Setting FSM-GA as its own virtual device

Posted: Wed Jul 27, 2022 22:57
by Synthet
Hi,

I currently have a FSM-GA, THX and SEM paired together on one controller. To get around the Elite Dangerous button limit, I want to separate the FSM-GA into its own virtual controller. What would be the be the correct course to take to do so?

Thanks

Re: Setting FSM-GA as its own virtual device

Posted: Thu Jul 28, 2022 0:45
by fallout9
There's no gain in having only one module to act as a virtual device in E:D. Just split the whole unit, following this guide.

Re: Setting FSM-GA as its own virtual device

Posted: Thu Jul 28, 2022 2:35
by Synthet
Thanks, I did this now, I split the FSM-GA buttons into their own virtual controller. The issue I'm having now is that Elite Dangerous registers all the GA buttons as all the preset joystick buttons (button 1 is fire, button 2 is listed as alt fire). Will I just have to remap everything, or is there an easy fix in the software?

Re: Setting FSM-GA as its own virtual device

Posted: Thu Jul 28, 2022 6:26
by fallout9
You'll have to bind all the buttons you need in game. I suggest to start from scratch and not using their templates.

Re: Setting FSM-GA as its own virtual device

Posted: Fri Jul 29, 2022 23:52
by Synthet
Thanks!

Re: Setting FSM-GA as its own virtual device

Posted: Sun Jul 31, 2022 10:14
by Synthet
fallout9 wrote:You'll have to bind all the buttons you need in game. I suggest to start from scratch and not using their templates.



New issue: IN MS Flight Simulator, it detects both virtual controllers as the same name (VKBSIM NXT SEM THQ FSM.GA). This was fine, I was able to set up button profiles for each virtual controller (1 being the SEM and THQ, the other being just the GA) but now occasionally on load, it will override one of the controller's button profiles with the other. Im assuming because they both have the same name. '

Is there a way to re-name the virtual controller something separate, so that its recognized as a different name by Flight Simulator?

Re: Setting FSM-GA as its own virtual device

Posted: Sun Jul 31, 2022 20:28
by fallout9
Don't have MSFS installed to test it, but you could remove the virtual devices feature through VKBDevCfg when playing MSFS and activate it when you play E:D.