Gunfighter mkIII x and y axis stuttering.

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Riobravo360
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Gunfighter mkIII x and y axis stuttering.

Postby Riobravo360 » Wed Jun 15, 2022 15:45

I am using a gunfighter mk3 with the space stick (working on no sleep so i legit cant remember the sticks name ). I have soft center cams and 30a springs installed with a little dry clutch. I know that soft center won't go back to center. But looking at the the axis in the softer wear. My x and y axis seems to jitter by a bit. Even when I'm not touching the joystick. I have used to the joy tester and it seems that it doesn't pick up this jitter. I have update the firmware and recalibrate the stick but the jitter is still there. Any help with this issue would be great. If pics or whatever would help I'll happily upload them. Thank you.

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fallout9
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Re: Gunfighter mkIII x and y axis stuttering.

Postby fallout9 » Wed Jun 15, 2022 20:09

Pic with VKBDevCfg running would help to see what software/firmware you're running on.
Have you pressed the Default button after flashing and just before calibrating?

Riobravo360
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Re: Gunfighter mkIII x and y axis stuttering.

Postby Riobravo360 » Thu Jun 16, 2022 6:01

i just did as you said and it still has the jitter. I am using soft center cams so i know it wont go back to cent. but the jittering i am unsure if that is not normal or not. I am linking photos and videos of this issue. https://youtu.be/BuhqLXloNaY

https://youtu.be/iF21q_RR3FM
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Re: Gunfighter mkIII x and y axis stuttering.

Postby fallout9 » Thu Jun 16, 2022 19:31

Let's try a new firmware. Get the firmware from here (_BB_Mk2_GunFighter_SCG_v2_11_1.vkb) and the configurator from here (VKBDevCfg-C_v0.92.33_.zip). Flash the device, press the Default button under Tools tab and calibrate afterwards.

Riobravo360
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Re: Gunfighter mkIII x and y axis stuttering.

Postby Riobravo360 » Thu Jun 16, 2022 20:35

that i think fixed it, it seems to not be happening now. does this look normal to you? or should i aim for the numbers to be 32767?
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fallout9
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Re: Gunfighter mkIII x and y axis stuttering.

Postby fallout9 » Thu Jun 16, 2022 20:41

First of all, a small deviation from perfect centering would not even be detectable in game. Then, if you want to stay firmly in the center you'll have to adjust the balance between the 4 main options: soft/hard cams, soft/heavy springs, dampers tightened/released, small/large deadzone. Of course, if you'll use the soft cams, tighten the dampers, run on soft springs and use a small deadzone, there's no chance your grip would be centering by itself; not saying it can't be used this way, but you'll have to lead it to the dead center yourself if you prefer this setup.

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Re: Gunfighter mkIII x and y axis stuttering.

Postby Riobravo360 » Thu Jun 16, 2022 20:42

Ok i just wanted to make sure everything was working as it should. i just started using soft center cams and weaker springs on my right stick so im not used to seeing the numbers not match lol.

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Re: Gunfighter mkIII x and y axis stuttering.

Postby fallout9 » Thu Jun 16, 2022 20:47

Perfectly normal, not an issue at all. I'm on the same side, I run with soft cams, soft spring, tight dampers, medium deadzone - my stick doesn't center by itself and I'll have to guide it myself into the deadzone. I also set up a button which, when pressed, cuts off completely X and Y axes, so my plane/ship won't drift and just follow the last vector before pressing the button.

Riobravo360
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Re: Gunfighter mkIII x and y axis stuttering.

Postby Riobravo360 » Thu Jun 16, 2022 20:53

I'll probably do the same. I wanted quicker movements on my right stick. I seem to be able to track better with soft cams and springs. I pvp a lot in star citizen. So I've been going through all the springs. Testing each one for two weeks. I landed on 20s with soft center on my right. My left is hard center with 30s and dampers pretty tight. My padles controls my straf forward and back. It helps with controlling my speed. My left is straf left and right, up and down. Twist is roll. It seems odd but it works for me lol

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Re: Gunfighter mkIII x and y axis stuttering.

Postby fallout9 » Thu Jun 16, 2022 22:12

I use exactly the same setup and assignments for the right joystick. In case you want to add the kill-all button to get your ship not drifting:

1. Set the FA3 value to 50 for axes 1,2 and 5 (pitch, yaw, roll), then
1.png


2. Activate the Poll option and click the joystick button you want to use for that control (I use the pinkie button). Click mouse on the cell that's lightning up on the chart and in the new window make the same changes as below. When done, close the window and press the Set button.
2.png


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