T-rudder Pedals with MCG Twist

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redvapor
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T-rudder Pedals with MCG Twist

Postby redvapor » Fri Apr 08, 2022 0:22

I currently have the MCG Pro mk II with twist axis and T-rudder pedals. Is there anyway to setup 9 axis?

Current Axis are:
- 2 on pitch/roll
- one on brake
- 4 on hats (2 on each of the MCG pro hats)
- 1 axis on the twist yaw

Is there anyway to use my pedals while all 8 physical axis are in use?

Tuesday John
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Re: T-rudder Pedals with MCG Twist

Postby Tuesday John » Sat Apr 09, 2022 4:55

If you are running current firmware, you can move an axis to a second virtual device, allowing you keep all of the axes.

Current firmware and VKBDevCfg - https://vkbcontrollers.com/?page_id=4609

The following is with MCGU, but the process is the same with MCGP. This will move the twist axis onto a second virtual device.
Open VKBDevCfg, change the settings outlined in red boxes, hit set, and recalibrate.
Screenshot 2022-04-08 215818.png

Screenshot 2022-04-08 215847.png

Screenshot 2022-04-08 215942.png
Last edited by Tuesday John on Tue Apr 12, 2022 3:50, edited 2 times in total.

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Victorus
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Re: T-rudder Pedals with MCG Twist

Postby Victorus » Sat Apr 09, 2022 20:48

I was late))) Agreed. Tested on SCG Pro+twist. Connected 3-axes pedals. left HAT axes moved to 2nd VC and enabled toe brakes.
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redvapor
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Re: T-rudder Pedals with MCG Twist

Postby redvapor » Sun Apr 10, 2022 0:14

Thanks all! Yep this is exactly what I needed, it works now!


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