New system not having enough axes
Moderator: AdminGroup
- fallout9
- Posts: 5186
- Joined: Wed Oct 03, 2018 20:37
- Has thanked: 208 times
- Been thanked: 1218 times
Re: New system not having enough axes
So all good now? All axes work? You got access the both virtual devices?
Re: New system not having enough axes
Haven't tested yet, just got home from work, so I'm booting uo my PC to work on it
Plane go brrr
Re: New system not having enough axes
Here is the requested screenshot
Edit: Just tested it, all axes, except 2 on the THQ-V are working.
Edit: Just tested it, all axes, except 2 on the THQ-V are working.
Plane go brrr
Re: New system not having enough axes
And yet another issue. Did everything I was supposed to, all fine and dandy. Calibrate the stick, all good, all axes except the two on the THQ-V are working. End calibration, it changes recognised device to NXT EVO KG12. No SEM, neither THQ. The lights on the SEM, which were on, are now off. I'm completely stumped
Plane go brrr
- fallout9
- Posts: 5186
- Joined: Wed Oct 03, 2018 20:37
- Has thanked: 208 times
- Been thanked: 1218 times
Re: New system not having enough axes
When you're resetting to default and calibrating make sure your device is selected in the blue device list, at the top. In your screenshot above, for example, it is not.
Select the device, click the Default button, then select the device again, click the Find&AutoConfig button, then select it again and run the calibration.
If it doesn't improve please post a screenshot with the device selected and Global/External/ExternalDevices panel visible.
Select the device, click the Default button, then select the device again, click the Find&AutoConfig button, then select it again and run the calibration.
If it doesn't improve please post a screenshot with the device selected and Global/External/ExternalDevices panel visible.
Re: New system not having enough axes
I'm back. Never got my stuff working, so gave up for a bit. Decided to come back to it, and try and get it running properly. Plugged device in. Lights came on. So far, so good. Went to VKBDevCfg-C.exe, hit default. Popped up a "Need to calibrate controller" warning. My setup showed up with all components. Yay! Hit Find & Auto Config. Made a noise that was good. Popped up the same warning about calibrating controller. Ok. Ran calibration. There was only 6 axes in the test screen. Hmmm. Every button was working, it was just all the throttle axes except one that weren't working.
Plane go brrr
- fallout9
- Posts: 5186
- Joined: Wed Oct 03, 2018 20:37
- Has thanked: 208 times
- Been thanked: 1218 times
Re: New system not having enough axes
The screenshot you requested. This is after hitting Default, then Find & Auto Config
Plane go brrr
- fallout9
- Posts: 5186
- Joined: Wed Oct 03, 2018 20:37
- Has thanked: 208 times
- Been thanked: 1218 times
Re: New system not having enough axes
In Global/External panel you'll see the names of the devices connected to the unit in the middle of the window. First check the #1 KG12 and take a screenshot. Then, select #2 THQ take another screenshot; same for #3 THQ and #4 SEM (SEM could be #2, but it doesn't matter). Post these 4 screenshots please.
- fallout9
- Posts: 5186
- Joined: Wed Oct 03, 2018 20:37
- Has thanked: 208 times
- Been thanked: 1218 times
Re: New system not having enough axes
In Profile/Axes/Logical axes panel check the 4 boxes for axes 6 and 7, as in the pic below. Scroll down and do the same for the axes 9 and 10.
In Global/External panel change the Axes numbers for the first THQ to 1/5, 1/6, 1/7 and for the second THQ to 1/8, 2/1, 2/2. Press Set button under the Action tab when done.
In Global/External panel change the Axes numbers for the first THQ to 1/5, 1/6, 1/7 and for the second THQ to 1/8, 2/1, 2/2. Press Set button under the Action tab when done.
Re: New system not having enough axes
Could not find the boxes for axes 9 and 10, and when I tried to change the axes numbers to 9 and 10, I also could not do that. Could do everything else though. Did not set it, in case that breaks something
Plane go brrr
- fallout9
- Posts: 5186
- Joined: Wed Oct 03, 2018 20:37
- Has thanked: 208 times
- Been thanked: 1218 times
Re: New system not having enough axes
Scroll down here:
I also modified my previous post, my mistake.
I also modified my previous post, my mistake.
Re: New system not having enough axes
All boxes checked, all numbers changed, I only have 8 axes available in the test
Plane go brrr
Who is online
Users browsing this forum: No registered users and 123 guests