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32 Input Limit
Posted: Wed Jun 02, 2021 20:03
by nighthawke78
Hello folks,
I am using the MCG Ultimate in a game that has a 32 input limit. Is there a way inside the software to get around this per-device limit? Or will I have to resort to something like vJoy?
Re: 32 Input Limit
Posted: Wed Jun 02, 2021 20:26
by Victorus
If your game supports keyboard input, easiest way is to map joystick buttons to keystrokes. Using vkbdevcfg.exe. Ctrl, shift and other modifiers are supported.
Re: 32 Input Limit
Posted: Wed Jun 02, 2021 21:40
by nighthawke78
Ok! Is there a tutorial for this somewhere?
Re: 32 Input Limit
Posted: Wed Jun 02, 2021 22:05
by fallout9
Yes,
it is!
There's also a second option, to split your device into 2 virtual controllers, first with 32 buttons and the second with the rest of the buttons: go to Global/Common, set up the #Butt to 32 and setting up the number of virtual controllers VC to 2. Press Set button to save.