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GNXT axis input “overload”?
Posted: Sat May 22, 2021 19:25
by Shadow
Hello,
I just setup hosas with two premium Gladiators.
I use a mini stick for POV camera axis. Recently I noticed that if I am using POV camera view in game while also using multiple other axis it seems like the controller ‘overloads’ for lack of a better word and the axis stick. For example the POV cam no longer responds properly to rotation. If I release the x, y, and z axis on the stick the mini stick returns to full function.
As a new vkb user I am wondering if anyone has experienced this before?
Also I do not know if this is relevant but I am connecting my sticks through a powered usb 3 hub.
Appreciate any feedback and thank you!
Re: GNXT axis input “overload”?
Posted: Sat May 22, 2021 20:08
by fallout9
You have to calibrate your joystick before use and ministick has to be included in calibration (press on center button so the red small LED light comes on).
Re: GNXT axis input “overload”?
Posted: Sat May 22, 2021 21:21
by Shadow
Hello Fallout,
I just reran calibration via the config utility. I see the following (looking at other posts, I *think* this is how you validate I calibrated right?):
I used the red circled start/stop calibration buttons.
I see 128's on a lot of lines, and I think from reading other posts that means those lines are NOT calibrated..?
Thank you!
Re: GNXT axis input “overload”?
Posted: Sat May 22, 2021 21:29
by fallout9
Can't tell from here; please click on the Physical Axes tab on the lower right side and post the screenshot including that chart.
Re: GNXT axis input “overload”?
Posted: Sat May 22, 2021 21:31
by Shadow
See below sorry for wrong tab originally:
Re: GNXT axis input “overload”?
Posted: Sat May 22, 2021 21:42
by fallout9
Everything looks well, it seems like your joystick is properly calibrated. Go in Test/Axes and try to replicate the issue you've encountered in game. If it acts the same then it's joystick problem. If everything is smooth then you should check your game bindings.
Re: GNXT axis input “overload”?
Posted: Sat May 22, 2021 21:46
by Victorus
Looks as calibrated. What about real behaviour?
Re: GNXT axis input “overload”?
Posted: Sat May 22, 2021 21:50
by Shadow
I believe it is a game issue perhaps.
I just retested, and the issue is specifically the following:
- Game is Star Citizen
- I can spin view axis on my LEFT GNX as long as I am only using left stick axes (bound to strafe left/right/fwd/back in game). As long as I hold ministick in a direction the view spins while I strafe in those axis.
- The moment I use RIGHT stick for pitch/yaw, the axis spin stops despite no change to my finger position on left ministick. Roll does not affect the outcome and view continues to change.
Correct me if I am wrong, but that really does not seem like a hardware issue.