GF3 SCG Pro Update and Configuration
Posted: Wed Jan 13, 2021 3:24
After upgrading my Mk2 Gunfighter to Mk3 last year, I recently tried some firmware upgrades with a Kosmosima Pro fitted.
First was a trial of the NG multi-device beta firmware, but that had some issues, including not recognising button 5, getting stuck on profile 2 and intermittent device read errors.
To ensure that the issues were not hardware related, the firmware was changed to 1.97.6, following which all the issues disappeared. Noticing the recent release of firmware 2.007 I decided to upgrade.
My one piece of advice for all the other Alienware/Razer Windows 10 users having flash troubles is to flash in safe mode. Zbootloader-C has never worked properly for me on three different Win 10 machines in the normal OS environment.
Do you know what is far quicker and more certain than neckbearding about disabling individual software and settings to get to a clean boot? Just booting in safe mode ... where Zbootloader has worked every time.
After calibrating and saving the default coinfig, whilst checking the device parameters in VKBDevCfg-C, on the Profile - Axes page, some unfamiliar parameters were present in the logical axes tab.
Marvellous effort though it is, the NJoy32 Utility guide 2.11 is becoming unhelpfully dated, as it has not aged well against the changes to the software.
I have some questions regarding the logical axes tab
What is the 2D Circular deadzone column for?
Why are my Y and Rot-Y axes ticked for 2D Circular deadzone?
What is the AaX parameter for?
I also have a puzzle regarding assignment of button 5 on the SCG Pro. On the button test page button 5 responds to the pinkie button at the bottom front of the grip
However, on the physical buttons page it is listed as the microstick push switch
... and on the logical buttons page it is listed as not used (no more images will attach to the post).
This has me baffled and the available documentation doesn't appear to explain anything.
A long time ago on first setting up my GF when it was a Mk2, I remember following a guide that described how the GF axes should be configured by default. Unfortunately I no longer have any idea what the title was or where it was posted and I've wasted game time on a fruitless search to no avail. The main reason I'm looking for it is that there is no definitive guide in the product documentation that I can find, that describes or demonstrates the correct setup for each stick and grip.
Many questions I know, but I was expecting to spend far more time playing games with the GF, rather than tinkering with it.
First was a trial of the NG multi-device beta firmware, but that had some issues, including not recognising button 5, getting stuck on profile 2 and intermittent device read errors.
To ensure that the issues were not hardware related, the firmware was changed to 1.97.6, following which all the issues disappeared. Noticing the recent release of firmware 2.007 I decided to upgrade.
My one piece of advice for all the other Alienware/Razer Windows 10 users having flash troubles is to flash in safe mode. Zbootloader-C has never worked properly for me on three different Win 10 machines in the normal OS environment.
Do you know what is far quicker and more certain than neckbearding about disabling individual software and settings to get to a clean boot? Just booting in safe mode ... where Zbootloader has worked every time.
After calibrating and saving the default coinfig, whilst checking the device parameters in VKBDevCfg-C, on the Profile - Axes page, some unfamiliar parameters were present in the logical axes tab.
Marvellous effort though it is, the NJoy32 Utility guide 2.11 is becoming unhelpfully dated, as it has not aged well against the changes to the software.
I have some questions regarding the logical axes tab
What is the 2D Circular deadzone column for?
Why are my Y and Rot-Y axes ticked for 2D Circular deadzone?
What is the AaX parameter for?
I also have a puzzle regarding assignment of button 5 on the SCG Pro. On the button test page button 5 responds to the pinkie button at the bottom front of the grip
However, on the physical buttons page it is listed as the microstick push switch
... and on the logical buttons page it is listed as not used (no more images will attach to the post).
This has me baffled and the available documentation doesn't appear to explain anything.
A long time ago on first setting up my GF when it was a Mk2, I remember following a guide that described how the GF axes should be configured by default. Unfortunately I no longer have any idea what the title was or where it was posted and I've wasted game time on a fruitless search to no avail. The main reason I'm looking for it is that there is no definitive guide in the product documentation that I can find, that describes or demonstrates the correct setup for each stick and grip.
Many questions I know, but I was expecting to spend far more time playing games with the GF, rather than tinkering with it.