Hi,
I own the T-Rudder pedals, and have just received my Modern Combat Grip Joystick which I want to be able to use with the same controller.
When I go into VKB Device Config, it shows the VKB-Sim T-Rudder only. If I flash the _BlackBox_MK2_GF_MCG_PRO_Twist_v2_00_7.vkb file shown in the video, it replaces the T-Rudder entry with the MCG Pro (it doesn't add it as a second entry).
If I flash the T_Rudder, then it removes the MCG entry.
Is it possible to run the two through the same black box, or do I have to use a separate black box for each controller?
(My apologies if this is something obvious, I've been trying for over an hour and searching the internet but have been unsuccessful with my searches).
Thanks in Advance.
Rudder and Grip on same controller?
Moderator: AdminGroup
-
dangerzone
- Posts: 18
- Joined: Tue Oct 27, 2020 1:48
- Has thanked: 1 time
Re: Rudder and Grip on same controller?
I believe one of the devices (the *other one) should be shown in the "external devices" section of VkbConfig.
https://prnt.sc/wbvp7c
https://prnt.sc/wbvp7c
- fallout9
- Posts: 5551
- Joined: Wed Oct 03, 2018 20:37
- Has thanked: 230 times
- Been thanked: 1283 times
Re: Rudder and Grip on same controller?
You have 2 options here:
1. Use the rudders with their own Black Box;
2. Connect the rudders to MCG's Black Box. In this case the rudders won't show up anymore in the device list as they're being virtually incorporated into the MCG. A regular MCG grip would require to recalibrate all its axes, rudders included. A MCG with twist module would have to get re-flashed with the regular firmware (the one without Twist in its name) and calibrated including the rudders in the process; it would lose the twist function as the number of existing axes (9) would exceed Windows' limitation (8).
1. Use the rudders with their own Black Box;
2. Connect the rudders to MCG's Black Box. In this case the rudders won't show up anymore in the device list as they're being virtually incorporated into the MCG. A regular MCG grip would require to recalibrate all its axes, rudders included. A MCG with twist module would have to get re-flashed with the regular firmware (the one without Twist in its name) and calibrated including the rudders in the process; it would lose the twist function as the number of existing axes (9) would exceed Windows' limitation (8).
-
dangerzone
- Posts: 18
- Joined: Tue Oct 27, 2020 1:48
- Has thanked: 1 time
Re: Rudder and Grip on same controller?
Thanks very much for your prompt repies!
OK - so it will show up as part of the Gunfighter axis if I use the same black box but I sacrifice one of the axis on the gunfighter to do it. This is where I was getting confused. Thank you! Seems like the simplest solution is 2x black boxes at this stage.
Once again thanks!
OK - so it will show up as part of the Gunfighter axis if I use the same black box but I sacrifice one of the axis on the gunfighter to do it. This is where I was getting confused. Thank you! Seems like the simplest solution is 2x black boxes at this stage.
Once again thanks!
Who is online
Users browsing this forum: No registered users and 35 guests