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Mk.III Gunfighter - button 24

Posted: Tue Aug 11, 2020 0:12
by zenofallthings
Hi all - new to VKB, but not to a HOTAS setup or programming gamepads, etc. I just setup my new Mk.III Gunfighter, went through the calibration video, and all seemed to go well. However, I looked more closely at the video ( https://www.youtube.com/watch?v=LBW0P1mlGno ) and noticed that when the person demo'ing the calibration/ test routine flips the flip trigger in the UP/ forward position, that button 24 remains lit/ activated/ lit up in VKB DevCfg tool. Mine however, only quickly toggles button 24 on and then off somewhere around the halfway point of flipping the trigger up/ forward. It then deactivates/ no longer lights up button 24 when I move the flip trigger past the halfway point and is essentially the same as not using the flip trigger at all. (In the video, he releases his hand on the flip trigger for a moment and button 24 still shows engaged/ activated, but not on my own setup and testing with a brand new Mk.III.)

Is this a common issue, or am I missing something? If it is not supposed to be this way (which the video portrays it is not), is there a way I can fix this myself if I take the stick handle apart?

Thanks for the help, and I'm looking forward to years of use with my new VKB equipment!

Re: Mk.III Gunfighter - button 24

Posted: Tue Aug 11, 2020 0:26
by zenofallthings
I should have included the following:

- Using Mk.III Gunfighter, with v1.99A f/w
- Have not modified springs or anything, other than removing the gimbal to mount the base to the Stronghold mount
- Am using the 10cm extension
- Using VKB Device Config v0.91.34

Here's the log when I first pull & release the flip trigger (to show button 3 works as expected), and then flip the trigger up to activate button 24, and then back to neutral/ down position, several times:

Code: Select all

24 unpressed   [28]
24 pressed   [1044]

24 unpressed   [80]
24 pressed   [1216]

24 unpressed   [56]
24 pressed   [896]

24 unpressed   [136]
24 pressed   [1748]

24 unpressed   [60]
24 pressed   [864]

24 unpressed   [144]
24 pressed   [1264]

3 unpressed   [264]
3 pressed   [5022]


MkIII_Button_24_onOff_several.png

Re: Mk.III Gunfighter - button 24

Posted: Tue Aug 11, 2020 2:03
by fallout9
Press the Default button, calibrate and try again.

Re: Mk.III Gunfighter - button 24

Posted: Tue Aug 11, 2020 5:13
by zenofallthings
That solved the issue! I thought I tried that last night, but perhaps I missed flipping it up during calibration (very likely, since it was quite late at night). Thank you soooo much!