Hello everyone:
Recently got an MCG Pro with twist and loving it. One of my games, however, upon configuration, sees the brake level in its idle position as a fully deployed control, such that whenever I try to configure any function it just maps it to that axis. It only doesn't do that if I hold the brake lever right in the middle of its range of travel . I'm VERY SLOWLY learning the DevCfg utility, but it's clear to me how I can use that to null out or disable that axis. What should I do?
MCG Pro brake lever deactivate?
Moderator: AdminGroup
- fallout9
- Posts: 5180
- Joined: Wed Oct 03, 2018 20:37
- Has thanked: 208 times
- Been thanked: 1218 times
Re: MCG Pro brake lever deactivate?
You have to get your device calibrated before getting into the game. Calibration guide for MCG Pro: https://youtu.be/LBW0P1mlGno.
-
- Posts: 7
- Joined: Fri Jul 10, 2020 2:30
Re: MCG Pro brake lever deactivate?
The joystick is calibrated. The program is an emulator called Demul. It doesn't have calibration options separate from the joystick itself. Its seeing the brake lever as a fully depressed axis since it starts all the way on one end of its range. I need to edit it in the config tool.
Last edited by CaptainKoloth on Fri Jul 10, 2020 3:34, edited 1 time in total.
- fallout9
- Posts: 5180
- Joined: Wed Oct 03, 2018 20:37
- Has thanked: 208 times
- Been thanked: 1218 times
Re: MCG Pro brake lever deactivate?
So what's interfering with Demul? The axis or the virtual button on the brake?
-
- Posts: 7
- Joined: Fri Jul 10, 2020 2:30
Re: MCG Pro brake lever deactivate?
The axis. I need some way to either just nullify it entirely or convince Demul that 0 is actually the center.
- fallout9
- Posts: 5180
- Joined: Wed Oct 03, 2018 20:37
- Has thanked: 208 times
- Been thanked: 1218 times
Re: MCG Pro brake lever deactivate?
Try to increase its deadzone - it comes standard with 10, go to 15 first and higher if needed. Press Set at the end to save changes.
-
- Posts: 7
- Joined: Fri Jul 10, 2020 2:30
-
- Posts: 7
- Joined: Fri Jul 10, 2020 2:30
Re: MCG Pro brake lever deactivate?
No change with that unfortunately. Also tried unchecked enable axis on that screen.
- fallout9
- Posts: 5180
- Joined: Wed Oct 03, 2018 20:37
- Has thanked: 208 times
- Been thanked: 1218 times
Re: MCG Pro brake lever deactivate?
No idea what that emulator would like the axis to be like. Maybe you could try In(version) and Vs(ible) too.
Who is online
Users browsing this forum: No registered users and 50 guests